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Horus Heresy 30K news for modelers, gamers and geeks. Warhammer 40,000, Forgeworld, Games Workshop

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  • 08/31/13--21:28: Space Marine New Releases



  • Well, in case you have been living under a rock, all the Space Marine new releases are up on Games Workshop's website now.
    And it is a good release, though pricey as one would expect.  But us Space Marine players get two good new units as well as some updates.


    Reclusiam Command Squad $ 90

    Has a unique Chaplain that FOR NOW, is not available separately.



    Space Marine Centurion Squad $ 78

    Makes both Devastator and Assault variants.



    Space Marine Stalker /Hunter $ 65

    Reliable AA.  I want 6.




    Space Marine Captain $30

    One tiny injection molded sprue for $ 30?  You can't change its position or modify other than a head swap?



    Space Marine Librarian $30

    Same deal.  One sprue, no mods possible.

    Also, there are new versions of:

    Vanguard Veterans $ 40

    Sternguard Veterans $ 50

    Tactical Squad $ 40.

    Plus there is a one click bundle (see photo above) and the ability to buy the Black Templar Lastrati Crusade.



    Find it all on the Games Workshop website here.

    Loken

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    Book II in Forge World's Horus Heresy series, Massacre, will be released next month at Games Day UK.

    The trailer is actually quite good, and I think there are a lot of us who are fired up that this is finally coming out.  These books are simply the best gaming books Games Workshop has ever released, which is typical of Forge World.  Despite all my issues with GW corporate, Forge World simply rocks.



    Sign me up!

    Loken


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    Having a closer look at the new Tactical Marines box, there's a new surprise for us. It features a new customizable Combi-Weapon.
     
    There's half a bolter, along with each piece to make it into any Combi-Weapon. With some clever use of magnets, you could have any gun you'd like right at hand. A pretty nifty bonus, but if you're after them in spades, look to the Sternguard Veteran box. Check them all out on the Space Marine Pre-orders page.




    Son of Dorn


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  • 09/02/13--08:55: Dicebucket closes down!



  • Well, it looks like DiceBucket FINALLY got shut down by Games Workshop.  They have violated GW rules by having an online shopping cart for years now.

    Frankly, it's about time.  Games Workshop has had a rule that doesn't allow online retailers to have shopping carts or lists of product online.  But several have done it anyway, Dicebucket being one of the biggest.  And as many of you know, I personally think, if Games Workshop really wants to help FLGS's, they should ban discounting all together.  Yes, it helps us all buy our product cheaper, which is great if you don't have a store near you.  But it takes away from the FLGS trying to support the hobby and trying to keep their doors open.


    Another reason to hate Games Workshop corporate is that they threaten Mom & Pop retailers with this and that, but refuse to enforce their rules against big online retailers.  I first posted about DiceBucket in JANUARY 2012.  So it took GW 20 months to do something?  And during that time GW, these discounters were breaking GW rules and hurting every FLGS in the country.  The very same stores GW talks a lot about helping but rarely do anything to really support.

    I asked GW about this many times, and always got a BS answer.  "Oh we are working on it".  Finally they come out with NEW rules, and I guess they finally decided to enforce them.  And don't get me started on their "no bits" policy, which is utter horsecrap.

    Anyway, there you have it.  DiceBucket is no more.  And good riddance!

    Loken

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  • 09/03/13--18:36: Apocalypse War Zone: Damnos


  • Well, the first of the Apocalypse War Zone books is being released this weekend and it looks to be a nice addition to Apocalypse.

    War Zone: Damnos takes off from the Damnos Space Marine Battle book from The Black Library.

    From Games Workshop:


    War Zone: Damnos includes 22 new formations for both Space Marines and Necrons, including the Centurion Decimator Cohort, a Deathwatch Strike Team, the Necron Pylon and the Court of the Flayer King. There are new battlefield conditions as ice chasms and tomb complexes while ice storms make for a new and painful Unnatural Disaster that will leave your troops frozen to death in the blasted tundra of Damnos. There are also three new missions to play through, nine strategic assets to try out and new Finest Hours for Marneus Calgar, Cato Sicarius and Ankh the Cryptek. Don't forget to pick up a copy of Damnos and Veil of Darkness at the same time as they tell the story of the first Damnos incident, setting the scene for this epic conflict.


    And the books from The Black Library

    The first book:

    And the follow-up "Damnos", which includes Fall of Damnos as well as the new novella 'Spear of Macragge' and eight colour pages of illustrations, maps and force organisation charts.



    And the video:



    So I am looking forward to the War Zone book.  I think I will get the Damnos book for background and maybe run a mini-campaign.

    Loken



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    What's coming up the rest of this year and next?  Well the rumors are flowing and here is a summary.

    Oct.   Either an Inquisitor themed game or Blood Bowl.

    Nov.  Tyranids

    Dec.  Hobbit / Terrain

    Jan.   Orks or Imperial Guard 

    Feb.   Dark Elves

    Mar.   Imperial Guard or Orks

    Apr.   Bretonnians

    May   Space Wolves  (Thank God.  I hate how over powered these guys are)

    June  Warhammer Fantasy 9th Edition

    July   30th anniversary Warhammer Fantasy

    Aug.  Orks & Goblins


    And here is a good quick, summary of the new White Dwarf from my buddy Rob at Spikey Bits.




    Enjoy!


    Loken




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    My last article on Dicebucket was the catalyst for a good discussion on online discounting.  (and some moronic trolls but we sent them back under the bridge).  So I thought I would take some time to look at arguments for and against online discounters.

    Now, first of all, a few disclosures.

    1)  I founded Dice of War Games in Rancho Cucamonga, CA.  I am very close to the new owners and managers there, and we discuss this all the time.  

    2)  I am good friends with Rob Baer of Spikey Bits.  Spikey Bits, along with The War Store, are probably the two best online retailers, and who I have bought from when my Friendly Local Game Stores (FLGS) have not had what I needed.

    So I am pretty vested in the industry, and have seen all sides.  So here is my take:

    Pro

    1)  Online Retailers help gamers by offering games and supplies at a discount.  In a market that is increasingly expensive, they do the same thing Wal-Mart or Amazon do.

    2)  With Games Workshop prices getting ridiculous, Online Discounters are often the only way people can afford to buy GW product.

    3)  For gamers who don't have a FLGS, they are often the only way to get games.

    So basically, they sell cheap, they allow people to keep playing GW games, which are increasingly out of the budget of many players, and they are an option for those with no nearby game store.

    Did I miss something?  I think those are pretty much the arguments for.


    Con

    1)  Online retailers don't help the hobby grow.  They are not bringing new people into the hobby.

    2)  Online retailers hurt your FLGS by taking business away.

    Now that last point is dangerous.  What is the FLGS responsibility here?  The FLGS has to make a compelling case for WHY you should pay full price.  They have a responsibility to create the business case for why you would buy at that store.  Great tables, great service, a nice atmosphere.

    The FLGS also has a responsibility to make sure the players in its stores are buying in their stores.  Now, if they don't care, well then, that is bad business.  Then again, that is one reason many game stores go out of business, the owners are gamers not business people and treat the store like a club.

    But the stores I know of, make a point to tell players that they have to buy at the store if they want to use the tables.  And if a player had a problem with this, then they are frakking morons.  

    Players owe loyalty to the store they play at. I know my buddies and I ALWAYS paid full price at the Los Angeles Games Workshop Battle Bunker, because that is where we played.  It wasn't a question.  (I just bought less once GWs prices started sky rocketing, but by that time I also had most of my army done and all my hobby $ were going to Forge World.)


    EXAMPLE

    Dice of War gives 10% off of GW.  Why?  Well, Pegasus Hobbies, the best hobby shop in Southern California (and 15 minutes away), gives 20% off.  Pegasus doesn't have any gaming space, and game sales aren't important to them (Like all hobby shops, they make all their $ off of R/C), so Larry the owner gives 20% off because he wants to undercut the local game stores. 

    So Dice of War gives 10% off because they feel that you will be willing to pay the extra 10% to have a great store to play in.  DoW has 8 tables, and great terrain.  The store is carpeted, has awesome service and good events. The managers are great people who love gaming.

    Now, that is good business.  And DoW has every right to say that if you want to play in their store, you need to buy there.  And frankly, if you don't, then you are an idiot to think they would allow you to play there. 

    So, ultimately, the FLGS has a responsibility to EARN the gamers business.  


    Dicebucket

    My main pet peeve about Dicebucket was that they had an online shopping cart, despite GW's prohibition.  They thought they were smarter than GW and could get by cheating the rules.  Well, they learned (albeit after almost 2 years) that cheating catches up with you.  You may not like that rule, and I think many GW rules for retailers are bullshit, but you want to sell, you need to play on the same playing field that other retailers play on.  By having a shopping cart, Dicebucket had an unfair advantage over other online retailers.

    Now, GW has reserved the online shopping cart for themselves.  They have every right to do that.  And what it does is say, you want to order on the best platform and the easiest method, well you pay for it.  You want to buy online at a discount?  Well, we are going to make that harder.  And I support GW 100% in this.


    Summary

    So, to summarize, online retailing is not, by itself, bad for the hobby.  But it does make it harder for local game stores.   The FLGS though, has a responsibility to earn the customers they get.  So if you have a FLGS, support it if you want to game there.  And if you don't want to game there, go ahead and buy online, but don't bitch if that store goes out of business and you have no place to hang out.  After all, we all like hanging out at a game store.  We WANT it to be like "Cheers" and we all want to be Norm.  Norm didn't bring his beer with him.

    Loken








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    Forge World has knocked it out of the park with the new Emperor's Children Phoenix Terminators.  Plus the Iron Hands get a Contemptor and shoulder pads.


    I have to say the best part of the AMAZING Phoenix Terminators is, that being Emperors Children, who use the sign of the Aquila, you can use these for ANY Legion.  And they are truly stunning.  They are £ 45 for a set of 5, which comes out to $ 70 US.  Just a few random "III" s in there you need to lose!


    Emperor's Children Phoenix Terminators

    Taking inspiration and title from the legendary bird of ancient Terran myth, the Phoenix Guard of the Emperor’s Children formed an elite cadre within the Legion, serving primarily as the Primarch Fulgrim’s personal retinue. On the field of battle, the Phoenix Guard were storied as providing an impenetrable ring of courage and steel, barring the approach of any enemy who dared challenge their Primarch. They fought in many spheres of battle, from lightning-swift assault forces to veteran tactical units, but it was their Terminators who were most feared, their martial skill all but unmatched across the Legions.

    The Emperor’s Children Legion Phoenix Terminators, designed by Keith Robertson, contains five multi-part resin models. Each Terminator is resplendent with fine details and the iconography of the Emperor’s Children Legion. This set is available to pre-order now and will be despatched from Friday 30th September.


    Iron Hands Contemptor Dreadnought

    The Contemptor Pattern Dreadnought was once a mainstay of the armoured might of the Astartes Legions of old. Larger and stronger than standard pattern Dreadnoughts, the Contemptor’s systems featured many examples of techno-arcana steeped in the sacred mysteries of the Legio Cybernetica. Some chapters still boast these war relics amongst their ranks, and whenever the Contemptor takes to the field of battle, it is an echo of the power of ancient days.

    Model designed by Will Hayes and Israel Gonzalez. Complete resin kit depicting Iron Hands Legion iconography. Contemptor Pattern Dreadnought arms shown in some images sold separately. This model is available to pre-order now and will be despatched from Monday 30th September.

    The Iron Hands Contemptor is £ 33 or $ 52.


    Iron Hands Shoulder Pads


    A set of 10 shoulder pads for Mk III power armour featuring Iron Hands Legion iconography. Models designed by Steve Whitehead.  10 Shoulder Pads for £9 or $ 14 US.


    I am in for those Termies.  Love the look.  I think incorporating as many different marks into my 40K force is my goal, while my 30K Raven Guard and Thousand Sons will of course be all what Forge World releases for them.

    Loken



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  • 09/09/13--08:39: The Horus Heresy - Massacre



  • Forge World has announced the release of The Horus Heresy Book Two: Massacre at Games Day UK September 29th.

    A lot of us have been anxiously awaiting this and it should fire up the Heresy gaming groups that are popping up all over.  Also, make sure you check out the Horus Heresy Forum.

    From Forge World:

    The Forge World Sales team are pleased to announce that a limited quantity of The Horus Heresy Book Two: Massacre will be made available for reservation orders for this year’s UK Games Day, held at the NIA, Birmingham on Sunday 29th September. Whilst we will have a certain quantity of The Horus Heresy Book Two: Massacre available at our Sales stand on the day, placing a reservation order is the best way of ensuring you get hold of a copy of the book at this event.

    This reservation order opportunity will close at 5pm on Monday 16th September OR when the total number of reservation orders for The Horus Heresy Book Two: Massacre matches the limited quantity we are making available ahead of its general release.

    In order to place a reservation order, you will obviously need to be attending UK Games Day – tickets for this event are available here. To place your reservation order, please call the Forge World Customer Services team on 0115 9004995. Reservation orders must be paid in full at the time of ordering – unfortunately, we are unable to accept reservation orders via email. Please note that this reservation offer is limited to one copy of The Horus Heresy Book Two: Massacre per customer.

    All Forge World reservation orders for UK Games Day can be collected at the event from the Reservation area located next to the Sales checkout area. This area will be clearly signed on the day. To collect your order, you will need to provide your order number, which you will receive when we confirm your order, and your name.

    The Horus Heresy Book Two: Massacre is the second book in the Horus Heresy series. The first book,The Horus Heresy Book One: Betrayal is still available to purchase, and you will need a copy of this to use the gaming content in The Horus Heresy Book Two: Massacre.


    The Horus Heresy Book Two video:



    More to come....

    Loken



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    Yeah, you don't expect me to say that do you?  Well, I try and be fair as well as critical, and GW actually deserves some credit. 

    Now, if you read my blog you know that:

    1)  I love Forge World, Black Library and the GW Studio.

    2)  I hate GW corporate because they are, well, corporate.  While there are a lot of good people who work on the corporate side of things, many of their policies suck.  The top brass seem to only care about making money, and being a public company they feel they have to keep driving their share price up while raising prices beyond reasonableness and making it harder and harder for trade accounts to make money.

    OK, that being said, I have to give GW Trade Sales credit for correcting a mistake in a very professional manner.

    You see Dice of War, the game store I founded earlier this year, and which my friends now run, didn't get their Space Marine order this past Friday like every other retailer in the area.  When I showed up to collect my Codex, and buy a few other items, Erin, one of the new owners, told me that GW hadn't shipped their order on time and they wouldn't get their Space Marines till Tuesday!   Oh she was pissed.  And who can blame her?

    Now, I was outraged.  The biggest release of the year, and GW had let down a great new retailer.  But I didn't post anything about it, because there is always a possibility that there was a reasonable explanation.  I figured I would wait to see what GW did.

    And what did Erin and the Dice of War team do?  They went out to local GW stores and bought a ton of stuff at full retail and brought it to their store, so they wouldn't let down their customers.  Now THAT is service.

    And so today, Erin and Dave (the asst. manager) called GW and were rightly pissed.  And you know what?  Their GW rep actually was totally apologetic and made things right with them.  I can't say what GW did, but Erin and Dave felt like GW did right by them.

    So I think GW deserves credit when they do things right.  And they corrected a mistake here and showed that they really care about their trade accounts.  Bravo.

    So the next time I rail on some stupid GW policy (like the prohibition against selling bits) know that I am willing to give GW credit where credit is due.

    Bravo trade sales team!

    Loken



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    Forge World has released the first Riptide variant, and it will be available for the first time at Games Day UK.
     
    It isn't cheap at £ 70 (About $ 135) but it is big!

    From Forge World:

    Over the next few weeks, we’ll be previewing some of the models that will be available at Games Day UK, the first of which is the Tau XV107 R’Varna Battlesuit. A development of the Riptide, the R’Varna sacrifices mobility for heavier armour and increased firepower in the form of two pulse submunition cannon.

    The XV107 R’Varna, designed by Daren Parrwood, is a multi-part resin and plastic kit. We will have stock of this new kit at the Forge World stand at Games Day UK on Sunday September 29th at the Birmingham NIA. If you would like to purchase a ticket for this event, click here.

    Please note that we cannot take reservation orders for this model as stock numbers will be limited.





    It looks like a beast, and I hope Tau players take to them.  I would love to see one on my battlefield.

    Loken

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    Well, it isn't an official Games Workshop event, but The Horus Heresy Forum has decided to hold a Betrayal Weekend event like Warhammer World did in Nottingham last month. 

    We will be holding 4 events in January.  Seattle (Mugu Games, Everett), Richmond, VA, Memphis, TN (GW HQ) and Southern California (Dice of War Games).  We are open to more locations, so if you want to have your location join in, join the Horus Heresy Forum and chime in!

    We will be sticking closely to the Horus Heresy Betrayal Weekend format as noted in this packet from Games Workshop.   It is a two day event.  We may change it to 3 games on Saturday so we can send everyone home early on Sunday, as many people will have a long drive ahead of them.  

    We will then be having additional weekend events for each subsequent book.

    More information to follow.  

    Loken



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    The new "Massacre" video from Forge World is out.  It features over 4 minutes of writer Alan Bligh (a great chap BTW) talking about what to expect in the new book.


    I know everyone here can't wait.  The book includes not only Legion lists for Word Bearers, Night Lords, Salamanders and Iron Hands, but campaigns and battle and lots of new units.



    Legion Accessories

    Forge World has released a slew of Legion Accessories for Word Bearers and Night Lords, the two Traitor Legions featured in "Massacre" the second volume of The Horus Heresy from Forge World.

    Word Bearers get shoulder pads for MK II, III and IV armour, Rhino doors plus Land Raider doors for both the regular and Mk IIb versions.

    Night Lords get shoulder pads for MK II, and IV armour and Land Raider doors.

    It should be noted that the Land Raider MK IIb doors are basically the Rhino side doors with the Land Raider front hatch.  Since the Night Lords don't have RHino doors, they don't get a Mk IIb version.

    From Forge World:

    These sets are available to pre-order now and will be despatched from Monday 30th September. A limited quantity of these kits will be available at Games Day UK, however we are unable to accept reservations for these items.


    Enjoy you traitor scum!

    Loken




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    Well, Games Workshop has done it now, they are offering a COMPLETE Space Marine Chapter.  And all for only $ 11,690. 

    A pretty good idea, but certainly only something someone very rich can afford.  The collection is huge! 

    You can rush out and buy it here.




    From Games Workshop:

    Astartes Ultra – A Complete Ultramarines Chapter

    We proudly present our most ambitious collection ever! Nearly 1,200 Space Marine models representing the Ultramarines as deployed at the Battle of Orar's Sepulchre 888.M41. Marneus Calgar leads his entire chapter against the perfidious Eldar of the Iyanden and Alaitoc Craftworlds.

    Every Warhammer 40,000 hobbyist dreams of owning a complete Chapter of Space Marines - this special collection is your chance to achieve that dream in one fell swoop.

    This Space Marine Chapter is made up of 1 Veteran Company, 4 Battle Companies, 4 Reserve Companies, and 1 Scout Company, with roughly 100 Space Marines in each. You will also receive all the codex-specified vehicles and support units that go with them. Be sure to have a look through the Company-by-Company photo guide above to see the chapter in all its glory.

    We will also contact you personally to arrange a delivery time that is convenient for you, so please ensure that the contact details which accompany your order are accurate and up to date.

    Price:  $11,690.00

    Alongside the entire Chapter of Space Marines you'll also receive a signed copy of Codex: Space Marines; a signed copy of Insignium Astartes (the definitive guide to the heraldries and squad markings of the Ultramarines); a full Chapter organisation chart; a breakdown of the composition of each of the 10 companies; a signed art print of the Codex: Space Marines book cover; and a signed art print of Paul Dainton's painting of the Ultramarines assembled for battle.

    This collection includes 1 box of Marneus Calgar and Honour Guard; 1 Chief Librarian Tigurius; 1 Chaplain Cassius; 1 Space Marine Captain in Terminator Armour; 1 Space Marine Terminator Chaplain; 1 Captain Sicarius; 1 box of Space Marine Masters of the Chapter; 1 Space Marine Captain: Lord Executioner; 1 Space Marine Captain: Master of the Marches; 1 Space Marine Captain: Master of the Rites; 1 Space Marine Captain: Master of Relics; 3 Space Marine Command Squads; 2 Space Marine Librarians; 1 Space Marine Librarian in Terminator Armour; 1 Space  Marine Librarian with staff & book; 1 Space Marine Librarian with Force Sword and Bolt Pistol; 1 Space Marine Librarian with Force Axe and Plasma Pistol; 3 Space Marine Chaplains with Crozius and Power Fist; 3 Space Marine Chaplains with skull helmet; 1 Space Marine Chaplain with Crozius and Bolt Pistol; 1 Space Marine Chaplain with Crozius and Plasma Pistol; 1 Space Marine Chaplain with Jump Pack; 8 Space Marine Terminator Squads; 4 Space Marine Terminator Close Combat Squads; 4 Space Marine Vanguard Veteran Squads; 4 Space Marine Sternguard Veteran Squads; 39 Space Marine Tactical Squads; 47 Space Marine Rhinos; 4 Space Marine Drop Pods; 14 Space Marine Assault Squads; 14 Space Marine Devastator Squads; 12 Space Marine Centurion Devastator Squads; 4 Space Marine Razorbacks; 2 Space Marine Techmarines; 4 Space Marine Thunderfire Cannons; 7 Space Marine Dreadnoughts; 5 Space Marine Ironclad Dreadnoughts; 1 Space Marine Sergeant Chronus; 7 Space Marine Land Raiders; 3 Space Marine Land Raider Crusader/Redeemers; 7 Space Marine Stalker/Hunters; 2 Space Marine Vindicators; 5 Space Marine Predators; 3 Space Marine Whirlwinds; 3 Stormraven Gunships; 7 Space Marine Stormtalon Gunships; 13 Space Marine Bike Squads; 1 Space Marine Bike; 5 Space Marine Attack Bikes; 11 Space Marine Land Speeders; 1 Space Marine Sergeant Telion; 10 boxes of Space Marine Scouts; 4 boxes of Space Marine Scouts with Sniper Rifles; 5 Space Marine Land Speeder Storms; and 6 Space Marine Strikeforces.

    This collection contains plastic, resin and metal miniatures. These kits comes supplied unpainted and require assembly - we recommend using Citadel Plastic Glue, Citadel Super Glue and Citadel Paints... and you're going to need lots!



    Now that is a lot of Space Marines.

    And if you buy this, please let me know so I can interview you!

    Loken




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    There is a reason it is called "Floorhammer's Greatest Game".  It is the biggest 40K Apocalypse game played on the FLOOR.

    Run by the insane (and truly awesome) group of gamers at Siegeworld in St. Louis, The annual Siegeworld game is truly something different in the world of Apocalypse.  I got to know Kirk Damman, the guy who runs the club, when we first started the Apocalypse40K forum.  And then their whole group came to The Big Game III in Memphis this year and anchored the Imperial lines.

    First, here is the Siegeworld video of their set-up.




    From Kirk:

    I'm going to post of a few of the Apocalypse observations/lessons I learned with the new rules in our extremely large format. (almost 200K points).

    1)  People universally forgot to use their high command bonuses, we had no finest hours at all because everyone forgot.  This is probably the most different of the new rules, and with the record keeping we had, people just simply forgot it.  It really should have been used for movement, would have helped a lot.

    2)  We had a "break" after every turn, (for about 2 minutes) simply to calculate points and allow reserves.  Worked well.

    3)  Spearheads were very popular, but trying to remember which tanks were in which formations is a bit difficult.  Markers would be nice (or some movement connectors).  The arrowhead is really useful for the lighter main gun tanks (e.g. Leman exterminator).

    4)  The rules feel like they flow better, the game feels more fluid.

    5)  Vortexes are fun.

    6)  The game was surprisingly even on victory points.  The difference was one team's ability to control the major (+4) objective for two turns without the other side trying to contest it (a clear strategic mistake).

     


    The right flank
    A few of the things that we thought were issues.

    1)  We were constantly assigning one too many hull points to a D shot.  Bascially, we kept giving it +1 for a penetrating/glancing, then the roll on the table.  This is clearly wrong, we were just so used to "automatically penetrates"

    2)  There are almost too many big explosions.  Virtually everything goes up.  It would be nice if the blast was a little more powerful and a little less common as the outer ring basically never had any effect.

    3)  Basic Superheavy tanks (9 hull with no shields) are a little to easy to destroy with D weaponry.  A single D shot will average around 4-5 hull points so a weapon like a turbolaser (2 shots) with standard rolling will usually destroy it in a single round.  9 hull is actually a little light for the smallest superheavy, we really thought 10-12 felt more right.  It's important to remember that the templates will rarely miss on a target this size.

    4)  There is a massive jump between Str 10 and Str D when shooting at Superheavies (not so much with regular targets).  The ability to ignore anything that isn't a "destroyed" on the table, and then only doing 1+D3 hull basically means that any weapon without D can't destroy even the lightest superheavy rolling straight 6s.  However, D can rapidly kill any superheavy (and on the same pure 6's roll can take out virtually anything).  I like that this make D a near imperative to use on war machines, but it does make it a bit too potent in that regard.

    For example,  10 Leman Russes (Including Pask Vanquishers in Formation) +2 superheavy tanks did less damage to a reaver titan than one arm gun from a warhound. Similarly, my Reaver with a melta cannon was monstrously outgunned by a warhound with a turblaser.

    I really feel that the rules as they are now in some sense feel more like the targeting priority the SoCal group used.  If there are multiple titans on the table, failing to shoot at your counterpart, will cause you to loose your titan.  The problem is that other than titans (which at least have shields) superheavies are a bit vulnerable.

    There are three classes of things when it comes to units.  War machines with D weapons, War Machines w/o D weapons, and everything else.

    5)  Shields are more useful.  Because of the prevalence of explosions, if you have no shields you are very vulnerable to scattered "D" explosions from other formation units.  I had the front baneblade in a steel fury squadron explode and almost take out both the others.  However, warhound titans in a similar position shrugged it off on shields.

    The left flank

    A few thoughts we had for our game in the future.

    1)  Modifying VP for destroying superheavies.  You get 1VP for a model with 10 or more hull+shields (which exempts unshielded SH tanks, but nothing else) and 2Vp for 20 hull+shields.  I don't think this makes sense unless there are a lot of superheavies on the board.  If you're talking mostly tanks in a more normal sized game, the rule is fine as is.

    2)  There is a big gap with having D weaponry on the field.  The Shadowsword will be REALLY good in a smaller game (even better is the warhound, but a little less common).  In a huge game, things seem to balance reasonably.

    3)  Everyone should have access to the vortex grenade.

    4)  Recordkeeping can be a headache.  There are a lot of special rules. 


    And another flank to protect against!

    Kirk Damman, the Siegeworld organizer at The Big Game III this year.

    Much thanks to Kirk for the write-up!

    Loken

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    So are the Ultramarines getting all the cool toys?   Eyjio, one of the Apocalypse40K regulars thinks so.  He certainly thinks the new Warzone: Damnos is skewed towards Ultramarines.  And what of the Necrons?  Do they get good new rules and formations?

    Eyjio has some very strong opinions about the Ultramarines getting buffed and the Necrons getting nerfed.  You need not agree, but it is certainly worth a read! 

    From Eyjio:

    We are going to take a look at how a fluffy Ultramarines army fares in the Warzone: Damnos book.  Let's take Ultramarines 2nd Company. Immediately, you have Sicarius' vortex grenade finest hour and a free orbital bombardment. Now, we also want Tigurius so we can also throw together a Libarius formation too. By just taking 2 formations, we can use 4 Str D weapons for ~2700 points. You then have any vehicle formations you want like the Predator Assassin, any 1st company units you want like a High Command with Calgar, drop podding Sternguard or the Stormraven one. Space Wolves Great Companies are less versatile from this perspective and the same holds true for Brethren of the Great Wolf. 

    However, if you were to drop pod the entire great company, it becomes way too good again as Ways and Means could allow you to have a ton of marines immediately in combat with furious charge, plus models further from the wolf lord to have rerolled charges, essentially meaning you can and will be able to tie up if not outright kill a lot of enemies without real threat of retaliation. Even if you totally flop every single charge, that's still an awful lot of marines close to enemies so you lose nothing by going for it. Armies without access to interceptor (so most of them excepting fortifications) have no way to stop these charges at all, yet it could be a good chunk of an entire army if they roll well. Ways and Means is just far too good IMO. 

    Now consider things like Jaws with double range. Space Wolves can definitely have some amazing uses of these new assets, even if they have less immediate access to them. That'd be fine if it was meant for SW, but with Ultramarines they're super powerful. Considering how 2nd Company arrive on Damnos in the book (entirely drop pod assault) you can't even call people out if they recreate that, though it would be ridiculously overwhelming for many armies to face. I just think it's a poorly designed and unfun asset and it is more abusable than the old Flank March. Perhaps it's just me but the idea that this is on par as an asset with any of the faction specific ones from the main book or any Necron Damnos ones is utterly laughable. The fact it lasts all game and costs nothing is so dumb I don't even think I can express it in words, especially when it's so much more game changing than any Strategic Resource you can name.

    Sorry, rant over. Here's my thoughts on the formations:

    Centurion Decimator Cohort - Fantastic. Free Ignores Cover/Tank HUnter/Monster Hunter for up to 6 Centurion squads? Just amazing. Looks like a fun formation to play.

    Conclave of the Ancients - Bleh. D6 HOW hits isn't great, nor is Rampage. PE for any model in the formation would be great if most weapons you take on Dreadnaughts weren't already TL. They really want you to charge with these guys but I'm yet to see footslogging AV12 make it anywhere close. Potentially broken if drop podding with Ways and Means, but then so is everything.

    Deathstorm Area Denial Force - The rules for Deathstorm Drop Pods are just ripped straight from IA12. This formation gives them +1 S to shooting when they land. Powerful stuff, S7 assault cannons are nasty. Another great formation.

    Deathwatch Strike Team - Hey, you know how every marine takes Sternguard to kill stuff? Now they all get PE VS 1 Xenos army of choice, S4 AP4 bolter ammo that forces Necrons to reroll passed reanimation and if they kill a Xeno Warlord, you get 1 VP. Yeah, Sternguard with 2+ to wound and preferred enemy is a thing. I guess the AP4 from all the other shooting (especially Deathstorms which just shred Warriors) wasn't killing Necrons hard enough either so now they have super Necron killing ammo. There is no reason not to take this formation at all. Not one. A bit too good IMO, the first of the extremely powerful.

    Land Raider Spearhead - 3-5 LRs of any type get all spearhead benefits when in Arrowhead, so they get PE, tank hunters and 12" extra flat out. Considering how weak they are to Str D, this is a welcome formation. It's also very powerful if it survives. Yet another good formation.

    Line Breaker Squadron - 3-5 Vindicators in a spearhead is a thing. Vindicators in a spearhead that have an option where 3+ of them can combine to fire a S10 AP2 10" blast is fun, especially when it automatically penetrates any building the hole is over with +1 to the damage result for each contributing Vindicator. Mostly though the important thing to take away is they can use Spearhead rules with this.

    Skyhammer Orbital Strike Force - Know how I keep saying drop podding SM with Ways and Means is way too good? Welcome to the formation the lets you take any amount of drop podding SM units and gives them all PE. Oh, they also get crusader and fear for the first 2 turns and have to arrive first turn. Yeah... what else is there to say really. Take your favourite unit, give it a drop pod and it gets PE. This is very, very powerful, perhaps worse than the Sternguard one. The only "downside" is you have to take 3 drop podding tactical squads. How devastating, it's really crippling to get PE plasma guns right next to enemies. Oh wait, no, it's something you'd do anyway. Again, if you have the models, there is no excuse not to field this. Again, possibly too good.

    Skyreign Hunter Squadron - 3-5 Hunters in a Spearhead. Mmm, rerollable armourbane due to tank hunters, tastes like cheese. Nothing spectacular about the formation, you add stuff to savant lock rolls depending on how many their are on the target and you can switch a few savant locks. Mostly, you'll use it for tank hunter armourbane that can target flyers and skimmers. Powerful, only let down by the actual Hunter unit itself. It's likely that in Apoc, they may survive a few turns and the damage those missiles will do is going to be ugly as they can still target skimmers with full BS using skyfire.

    The Spear of Macragge - Yet another Spearhead, this time with Vindicator, Whirlwind or Vindicator flavours of choice. Any unit within 12" of Chronus' Land Raider/Terminus Ultra (which is a free LR upgrade apparenly) can use his BS5. Terminus Ultra rules unchanged other than being no more than a normal LR. This is pretty meh in my opinion and it sucks you need to field 5+ of other tanks to take the Terminus Ultra. The LR will make it hard to get into formations too. The second flop of the book for SM.

    Stormsurge Strike Wing - In my experience, flying Str D is very frustrating to face and I never enjoy it as too little can stop it killing a unit a turn. Naturally, that means SM get another way to have flying Str D then. Yes, upon entry 3-5 SRs move between 36"-72" and get 4+ cover (but cannot evade, as if that'd be useful with 4+ cover). One unit they've passed over can be shot at (ignoring line of sight) with one of 2 modes, though you'll always take Missile Storm. Strafing Storm grants Strafing Run and Shred to all non-missiles but you cannot fire any missiles at all. Missile Storm fires all missiles on every SR from the formation and you resolve the shots normally unless you get 8+ hits. At 8 hits, you instead resolve 1 Str D AP2 shot with concussive. At 9 hits, it becomes a blast which doesn't scatter. This progresses until by 12+ hits, you're resolving a no scatter Str D AP2 conscussive 10" blast. Oh, also you can still fire the other weapons in this mode too. Now, bear in mind this is a flyer wing, so can get strafing run normally. Yeah, even with 3 SRs that's always going to be giving a Str D hit as you're firing 12 BS5 missiles. This is far too good to pass up if you have 3 SRs and frankly even if you don't, it's worth bearing in mind for future Apocalypse purchases. This is also my most despised formation, clearly being tailored to kill Pylons having taken away their interceptor in the same book. I hate you too Mr Kelly.

    Suppression Force - Twin Link Whirlwinds, gives them the option to resolve shooting with the Apoc Barrage template, firing shot numbers equal to 2x the amount of contributing Whirlwinds. Honestly, this just looks like an attempt to save time, so I won't malign it. It's not a Spearhead, so no abuses there. It's meh, just a time saving formation, so the 3rd one that hasn't been at least great.

    Ultramarines Chapter Honour Guard - Not getting enough Strategic Assets? Take 2 more! Calgar's LR gets tank hunters, monster hunter and PE. Every non-vehicle within 6" of Calgar in the formation gets FNP. All vehicles within 6" of Calgar in the formation ignore crew shaken/stunned. This formation is good because at minimum size, you take Calgar, his Honour Guard and a LR, then get free assets. You would probably field him anyway using Ultramarines, so yeah, it may as well just be free assets on a platter. Good because assets are good.

    Wall of Martyrs Defence Strongpoint - Repairs AV due to Building Damage Results (and nothing else). All emplaced guns using automated fire are BS3 and have interceptor/skyfire. It's... certainly a fortification. Yeah, it makes Firestorm Redoubts great and Vengeance Weapon Batteries get BS3 interceptor so that's cool. Otherwise, not really worth it unless you are already taking the components.


    That's all the stuff SM get. They're generally very good with a few exceptions and vastly better than the Necron part. You can pretty much field whatever SM units you want in spearhead/flyerwing and have access to a ton of Str D without taking Superheavies (which is amazing, you limit the VP you yield if you take less SHs than your opponent). Just seeing how much better they are than the Necron ones makes me annoyed when the old Apoc Necron formations were all on a par with these SM. It's not the first time Necrons have been shafted and I doubt it'll be the last. At least Infinite Phalanx, Transcendent C'tan and Solar Pulses are around, so Necrons still get some hope but this book is not worth the money for pure Necron players IMO, not at all. Other than flyerwings and the broken free unit asset, there's nothing exciting in here for you. Even the fluff will make you angry that GW decided that Ultramarines can never truly ever lose and that Necrons are in fact beatable with ~400 men even on a giant fully awoken tomb world (as in the whole planet is metal) with a Transcendent C'tan shard loose on it and fully operational defences. 

    Eyjio


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    Forge World has released photos and a great video with the sculptor who designed both Erebus and Kor Phaeron.  Even though I am a loyalist, and I hate Chaos, I have to say, these models are AMAZING.

    Erebus
    Kor Phaeron
    From Forge World:


    As part of our Games Day UK previews, we have a feature on the Forge World Visual Feed about the Word Bearers characters: Erebus and Kor Phaeron. In our latest video, designer Edgar Skomorowski discusses what was involved in taking these characters from the page to the tabletop.

    Erebus and Kor Phaeron will be available for pre-release at Games Day UK, along with the Horus Heresy Book Two – Massacre and the Tau XV107 R'Varna Battlesuit. We are still taking reservation orders for Games Day UK for non pre-release product. Click here to find out how to place a reservation order. The cut-off for placing reservation orders is 6 pm (UK time) Friday 20th September.






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    Farsight Supplement is finally out.  And there is a limited edition version that is quite nice.

    Of course it will set you back $ 100, but there are enough Tau fans that will scoop this up.  As with the other supplements, this book is quite nice, the regular version selling for $ 49.50.

    From Games Workshop:

    Limited Edition Farsight Enclaves

    With only 500 available worldwide, this edition is presented with a textured hardback cover and features all of the contents of Farsight Enclaves - A Codex: Tau Empire Supplement

    This limited Edition is bound in hard back and embellished with Commander Farsight's heraldry upon a gloss varnished hexagonal background. Tau script and an array of textured finishes make this book a striking addition to any Tau collection.



    Farsight Enclaves: A Codex Supplement 

    The Tau are a new force in the galaxy, optimistic and bright. Yet even they have their dark secrets. When the Warrior hero Farsight conquered the worlds of the Damocles Gulf, he learned forbidden truths that would divide the Tau Empire forever.

    This supplement to Codex: Tau Empire allows you to tailor your collection of Tau miniatures into a force from the Farsight Enclaves, armed to the teeth and ready for battle.

    Within the 72 pages of this hard back book you will find:

    - The history of the Farsight Enclaves, from O'Shovah's first conflicts to the brink of their destruction

    - A showcase of beautifully painted miniatures , presenting the colours and insignia of those under Farsight's command

    - New missions that recreate Farsight's most famous battles, as well as additional rules to customise your games of Cities of Death and Planetstrike

    - A series of narrative missions that enable you to play through O'Shovah's military career, alongside a set of Altar of war missions that showcase the Farsight Enclaves' favoured fighting styles

    Farsight Enclaves: A Codex: Tau Empire Supplement is designed to work alongside the rules found in Codex: Tau Empire, which you will need in order to field a Farsight collection on the tabletop.




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  • 10/21/13--17:52: Space Hulk Set for Sale


  • Loken has a brand new Space Hulk for sale.  With these sets going for $ 250+ on eBay, this one is a deal at $ 200 plus exact shipping.  It is brand new and still all on sprues, with the exception of the Librarian which was assembled (amazing since Loken never builds his own stuff anymore!)  You can email him at  alec@propworx.com.



    Space Hulk
    From the depths of space an ancient vessel drifts slowly towards the Imperium of Mankind - a space hulk. Within its confines, untold thousands of Genestealers slowly emerge from hibernation. The Space Marines must enter the cramped corridors and tomb-like chambers of the ancient ship to defeat this alien menace.

    Space Hulk is a board game for two players, recreating the battles fought between the Space Marines and Genestealers. One player commands the Space Marines as they carry out deadly missions in the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk's fast-paced rules simulate the tense atmosphere of a mission deep inside the cramped confines of a derelict space hulk, where split-second decisions are needed for victory.

    This boxed game contains: a 23-page Rulebook, a 47-page Mission book and 35 finely-detailed, plastic Citadel miniatures, including: 11 Space Marine Terminators, one Space Marine Terminator Librarian, 22 Genestealers, and one Broodlord.

    Also included are: 105 gaming counters, 24 corridors, 10 rooms, eight crossroads, eight T-junctions, six corner sections, four dead ends, four end pieces, 20 doors with plastic stands, one mission status display, and three plastic mission objectives, including: a dead Space Marine on throne, a Blood Angels artefact and a Cyber-Altered Task Unit. Plus a sand timer and five bone-coloured dice unique to this game.

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  • 10/22/13--08:27: Visions of Heresy Preview


  • 10 years ago we learned all about the Horus Heresy in "Visions of Heresy"  Now we get an update.

    The original book was impressive, first released in four oversized trade paperbacks, then hardback versions of each of the four volumes, and then a slipcased, leather bound edition.  The new edition is a two volume hard cover with slip case and is very impressive.

    The best part is that the new edition macthes the Forge World books in format and design.  Plus, we get all new art in addition to some of the art from the old volume.  The old art was way too cartoony for me, and was made for the Warhammer 40K Collectible Card Game (CCG) from Sabertooth games.  Now we get a lot of new art more in line with what we are now used to seeing.

    Enjoy the video, it is pretty sharp.

    Nykona










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