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Articles on this Page
- 08/31/13--21:28: _Space Marine New Re...
- 09/01/13--07:40: _Horus Heresy Book 2...
- 09/01/13--17:14: _New Tactical Box: N...
- 09/02/13--08:55: _Dicebucket closes d...
- 09/03/13--18:36: _Apocalypse War Zone...
- 09/04/13--10:57: _Release Schedule Ru...
- 09/05/13--09:12: _Online Discounters ...
- 09/07/13--10:04: _Forge World New Rel...
- 09/09/13--08:39: _The Horus Heresy - ...
- 09/09/13--23:10: _Kudos to Games Work...
- 09/11/13--08:44: _Forge World New Tau...
- 09/12/13--20:55: _Horus Heresy Betray...
- 09/14/13--07:57: _Forge World "Massac...
- 09/14/13--16:18: _GW offers ENTIRE Sp...
- 09/15/13--13:06: _Siegeworld - Lesson...
- 09/16/13--09:32: _Warzone: Damnos - U...
- 09/17/13--10:01: _Erebus & Kor Phaero...
- 10/21/13--07:53: _Farsight Encalves S...
- 10/21/13--17:52: _Space Hulk Set for ...
- 10/22/13--08:27: _Visions of Heresy P...
- 08/31/13--21:28: Space Marine New Releases
- 09/01/13--07:40: Horus Heresy Book 2: Massacre.
- 09/01/13--17:14: New Tactical Box: New Custom Combi-Weapon (ready!)
- 09/02/13--08:55: Dicebucket closes down!
- 09/03/13--18:36: Apocalypse War Zone: Damnos
- 09/04/13--10:57: Release Schedule Rumors - White Dwarf Review
- 09/05/13--09:12: Online Discounters - Pro vs. Con
- 09/07/13--10:04: Forge World New Releases - Emperors Children, Iron Hands
- 09/09/13--08:39: The Horus Heresy - Massacre
- 09/09/13--23:10: Kudos to Games Workshop Corporate
- 09/11/13--08:44: Forge World New Tau Riptide Variant
- 09/12/13--20:55: Horus Heresy Betrayal Weekend: USA
- 09/14/13--07:57: Forge World "Massacre" Video and New Accessories.
- 09/14/13--16:18: GW offers ENTIRE Space Marine Chapter for $ 11,690!
- 09/15/13--13:06: Siegeworld - Lesson's From the Front
- 09/16/13--09:32: Warzone: Damnos - Ultramarines Review
- 09/17/13--10:01: Erebus & Kor Phaeron Pics and Video!
- 10/21/13--07:53: Farsight Encalves Supplement Released!
- 10/21/13--17:52: Space Hulk Set for Sale
- 10/22/13--08:27: Visions of Heresy Preview
Well, in case you have been living under a rock, all the Space Marine new releases are up on Games Workshop's website now.
And it is a good release, though pricey as one would expect. But us Space Marine players get two good new units as well as some updates.
Reclusiam Command Squad $ 90
Has a unique Chaplain that FOR NOW, is not available separately.
Space Marine Centurion Squad $ 78
Makes both Devastator and Assault variants.
Space Marine Stalker /Hunter $ 65
Reliable AA. I want 6.
Space Marine Captain $30
One tiny injection molded sprue for $ 30? You can't change its position or modify other than a head swap?
Space Marine Librarian $30
Same deal. One sprue, no mods possible.
Also, there are new versions of:
Vanguard Veterans $ 40
Sternguard Veterans $ 50
Tactical Squad $ 40.
Plus there is a one click bundle (see photo above) and the ability to buy the Black Templar Lastrati Crusade.
Find it all on the Games Workshop website here.
Book II in Forge World's Horus Heresy series, Massacre, will be released next month at Games Day UK.
The trailer is actually quite good, and I think there are a lot of us who are fired up that this is finally coming out. These books are simply the best gaming books Games Workshop has ever released, which is typical of Forge World. Despite all my issues with GW corporate, Forge World simply rocks.
Sign me up!
Son of Dorn
Well, it looks like DiceBucket FINALLY got shut down by Games Workshop. They have violated GW rules by having an online shopping cart for years now.
Another reason to hate Games Workshop corporate is that they threaten Mom & Pop retailers with this and that, but refuse to enforce their rules against big online retailers. I first posted about DiceBucket in JANUARY 2012. So it took GW 20 months to do something? And during that time GW, these discounters were breaking GW rules and hurting every FLGS in the country. The very same stores GW talks a lot about helping but rarely do anything to really support.
So I am looking forward to the War Zone book. I think I will get the Damnos book for background and maybe run a mini-campaign.
What's coming up the rest of this year and next? Well the rumors are flowing and here is a summary.
Oct. Either an Inquisitor themed game or Blood Bowl.
Dec. Hobbit / Terrain
Jan. Orks or Imperial Guard
Feb. Dark Elves
Mar. Imperial Guard or Orks
May Space Wolves (Thank God. I hate how over powered these guys are)
June Warhammer Fantasy 9th Edition
July 30th anniversary Warhammer Fantasy
Aug. Orks & Goblins
And here is a good quick, summary of the new White Dwarf from my buddy Rob at Spikey Bits.
My last article on Dicebucket was the catalyst for a good discussion on online discounting. (and some moronic trolls but we sent them back under the bridge). So I thought I would take some time to look at arguments for and against online discounters.
Now, first of all, a few disclosures.
1) I founded Dice of War Games in Rancho Cucamonga, CA. I am very close to the new owners and managers there, and we discuss this all the time.
2) I am good friends with Rob Baer of Spikey Bits. Spikey Bits, along with The War Store, are probably the two best online retailers, and who I have bought from when my Friendly Local Game Stores (FLGS) have not had what I needed.
So I am pretty vested in the industry, and have seen all sides. So here is my take:
1) Online Retailers help gamers by offering games and supplies at a discount. In a market that is increasingly expensive, they do the same thing Wal-Mart or Amazon do.
2) With Games Workshop prices getting ridiculous, Online Discounters are often the only way people can afford to buy GW product.
3) For gamers who don't have a FLGS, they are often the only way to get games.
So basically, they sell cheap, they allow people to keep playing GW games, which are increasingly out of the budget of many players, and they are an option for those with no nearby game store.
Did I miss something? I think those are pretty much the arguments for.
1) Online retailers don't help the hobby grow. They are not bringing new people into the hobby.
2) Online retailers hurt your FLGS by taking business away.
Now that last point is dangerous. What is the FLGS responsibility here? The FLGS has to make a compelling case for WHY you should pay full price. They have a responsibility to create the business case for why you would buy at that store. Great tables, great service, a nice atmosphere.
The FLGS also has a responsibility to make sure the players in its stores are buying in their stores. Now, if they don't care, well then, that is bad business. Then again, that is one reason many game stores go out of business, the owners are gamers not business people and treat the store like a club.
But the stores I know of, make a point to tell players that they have to buy at the store if they want to use the tables. And if a player had a problem with this, then they are frakking morons.
Players owe loyalty to the store they play at. I know my buddies and I ALWAYS paid full price at the Los Angeles Games Workshop Battle Bunker, because that is where we played. It wasn't a question. (I just bought less once GWs prices started sky rocketing, but by that time I also had most of my army done and all my hobby $ were going to Forge World.)
Dice of War gives 10% off of GW. Why? Well, Pegasus Hobbies, the best hobby shop in Southern California (and 15 minutes away), gives 20% off. Pegasus doesn't have any gaming space, and game sales aren't important to them (Like all hobby shops, they make all their $ off of R/C), so Larry the owner gives 20% off because he wants to undercut the local game stores.
So Dice of War gives 10% off because they feel that you will be willing to pay the extra 10% to have a great store to play in. DoW has 8 tables, and great terrain. The store is carpeted, has awesome service and good events. The managers are great people who love gaming.
Now, that is good business. And DoW has every right to say that if you want to play in their store, you need to buy there. And frankly, if you don't, then you are an idiot to think they would allow you to play there.
So, ultimately, the FLGS has a responsibility to EARN the gamers business.
My main pet peeve about Dicebucket was that they had an online shopping cart, despite GW's prohibition. They thought they were smarter than GW and could get by cheating the rules. Well, they learned (albeit after almost 2 years) that cheating catches up with you. You may not like that rule, and I think many GW rules for retailers are bullshit, but you want to sell, you need to play on the same playing field that other retailers play on. By having a shopping cart, Dicebucket had an unfair advantage over other online retailers.
Now, GW has reserved the online shopping cart for themselves. They have every right to do that. And what it does is say, you want to order on the best platform and the easiest method, well you pay for it. You want to buy online at a discount? Well, we are going to make that harder. And I support GW 100% in this.
So, to summarize, online retailing is not, by itself, bad for the hobby. But it does make it harder for local game stores. The FLGS though, has a responsibility to earn the customers they get. So if you have a FLGS, support it if you want to game there. And if you don't want to game there, go ahead and buy online, but don't bitch if that store goes out of business and you have no place to hang out. After all, we all like hanging out at a game store. We WANT it to be like "Cheers" and we all want to be Norm. Norm didn't bring his beer with him.
Forge World has knocked it out of the park with the new Emperor's Children Phoenix Terminators. Plus the Iron Hands get a Contemptor and shoulder pads.
I have to say the best part of the AMAZING Phoenix Terminators is, that being Emperors Children, who use the sign of the Aquila, you can use these for ANY Legion. And they are truly stunning. They are £ 45 for a set of 5, which comes out to $ 70 US. Just a few random "III" s in there you need to lose!
The Emperor’s Children Legion Phoenix Terminators, designed by Keith Robertson, contains five multi-part resin models. Each Terminator is resplendent with fine details and the iconography of the Emperor’s Children Legion. This set is available to pre-order now and will be despatched from Friday 30th September.
The Iron Hands Contemptor is £ 33 or $ 52.
Iron Hands Shoulder Pads
I am in for those Termies. Love the look. I think incorporating as many different marks into my 40K force is my goal, while my 30K Raven Guard and Thousand Sons will of course be all what Forge World releases for them.
Forge World has announced the release of The Horus Heresy Book Two: Massacre at Games Day UK September 29th.
A lot of us have been anxiously awaiting this and it should fire up the Heresy gaming groups that are popping up all over. Also, make sure you check out the Horus Heresy Forum.
From Forge World:
This reservation order opportunity will close at 5pm on Monday 16th September OR when the total number of reservation orders for The Horus Heresy Book Two: Massacre matches the limited quantity we are making available ahead of its general release.
In order to place a reservation order, you will obviously need to be attending UK Games Day – tickets for this event are available here. To place your reservation order, please call the Forge World Customer Services team on 0115 9004995. Reservation orders must be paid in full at the time of ordering – unfortunately, we are unable to accept reservation orders via email. Please note that this reservation offer is limited to one copy of The Horus Heresy Book Two: Massacre per customer.
All Forge World reservation orders for UK Games Day can be collected at the event from the Reservation area located next to the Sales checkout area. This area will be clearly signed on the day. To collect your order, you will need to provide your order number, which you will receive when we confirm your order, and your name.
The Horus Heresy Book Two: Massacre is the second book in the Horus Heresy series. The first book,The Horus Heresy Book One: Betrayal is still available to purchase, and you will need a copy of this to use the gaming content in The Horus Heresy Book Two: Massacre.
More to come....
Yeah, you don't expect me to say that do you? Well, I try and be fair as well as critical, and GW actually deserves some credit.
Now, if you read my blog you know that:
And what did Erin and the Dice of War team do? They went out to local GW stores and bought a ton of stuff at full retail and brought it to their store, so they wouldn't let down their customers. Now THAT is service.
Forge World has released the first Riptide variant, and it will be available for the first time at Games Day UK.
It isn't cheap at £ 70 (About $ 135) but it is big!
From Forge World:
The XV107 R’Varna, designed by Daren Parrwood, is a multi-part resin and plastic kit. We will have stock of this new kit at the Forge World stand at Games Day UK on Sunday September 29th at the Birmingham NIA. If you would like to purchase a ticket for this event, click here.
Please note that we cannot take reservation orders for this model as stock numbers will be limited.
Well, it isn't an official Games Workshop event, but The Horus Heresy Forum has decided to hold a Betrayal Weekend event like Warhammer World did in Nottingham last month.
We will be holding 4 events in January. Seattle (Mugu Games, Everett), Richmond, VA, Memphis, TN (GW HQ) and Southern California (Dice of War Games). We are open to more locations, so if you want to have your location join in, join the Horus Heresy Forum and chime in!
We will be sticking closely to the Horus Heresy Betrayal Weekend format as noted in this packet from Games Workshop. It is a two day event. We may change it to 3 games on Saturday so we can send everyone home early on Sunday, as many people will have a long drive ahead of them.
We will then be having additional weekend events for each subsequent book.
More information to follow.
The new "Massacre" video from Forge World is out. It features over 4 minutes of writer Alan Bligh (a great chap BTW) talking about what to expect in the new book.
I know everyone here can't wait. The book includes not only Legion lists for Word Bearers, Night Lords, Salamanders and Iron Hands, but campaigns and battle and lots of new units.
Forge World has released a slew of Legion Accessories for Word Bearers and Night Lords, the two Traitor Legions featured in "Massacre" the second volume of The Horus Heresy from Forge World.
Well, Games Workshop has done it now, they are offering a COMPLETE Space Marine Chapter. And all for only $ 11,690.
A pretty good idea, but certainly only something someone very rich can afford. The collection is huge!
You can rush out and buy it here.
Astartes Ultra – A Complete Ultramarines Chapter
We proudly present our most ambitious collection ever! Nearly 1,200 Space Marine models representing the Ultramarines as deployed at the Battle of Orar's Sepulchre 888.M41. Marneus Calgar leads his entire chapter against the perfidious Eldar of the Iyanden and Alaitoc Craftworlds.
Every Warhammer 40,000 hobbyist dreams of owning a complete Chapter of Space Marines - this special collection is your chance to achieve that dream in one fell swoop.
This Space Marine Chapter is made up of 1 Veteran Company, 4 Battle Companies, 4 Reserve Companies, and 1 Scout Company, with roughly 100 Space Marines in each. You will also receive all the codex-specified vehicles and support units that go with them. Be sure to have a look through the Company-by-Company photo guide above to see the chapter in all its glory.
We will also contact you personally to arrange a delivery time that is convenient for you, so please ensure that the contact details which accompany your order are accurate and up to date.
Alongside the entire Chapter of Space Marines you'll also receive a signed copy of Codex: Space Marines; a signed copy of Insignium Astartes (the definitive guide to the heraldries and squad markings of the Ultramarines); a full Chapter organisation chart; a breakdown of the composition of each of the 10 companies; a signed art print of the Codex: Space Marines book cover; and a signed art print of Paul Dainton's painting of the Ultramarines assembled for battle.
This collection includes 1 box of Marneus Calgar and Honour Guard; 1 Chief Librarian Tigurius; 1 Chaplain Cassius; 1 Space Marine Captain in Terminator Armour; 1 Space Marine Terminator Chaplain; 1 Captain Sicarius; 1 box of Space Marine Masters of the Chapter; 1 Space Marine Captain: Lord Executioner; 1 Space Marine Captain: Master of the Marches; 1 Space Marine Captain: Master of the Rites; 1 Space Marine Captain: Master of Relics; 3 Space Marine Command Squads; 2 Space Marine Librarians; 1 Space Marine Librarian in Terminator Armour; 1 Space Marine Librarian with staff & book; 1 Space Marine Librarian with Force Sword and Bolt Pistol; 1 Space Marine Librarian with Force Axe and Plasma Pistol; 3 Space Marine Chaplains with Crozius and Power Fist; 3 Space Marine Chaplains with skull helmet; 1 Space Marine Chaplain with Crozius and Bolt Pistol; 1 Space Marine Chaplain with Crozius and Plasma Pistol; 1 Space Marine Chaplain with Jump Pack; 8 Space Marine Terminator Squads; 4 Space Marine Terminator Close Combat Squads; 4 Space Marine Vanguard Veteran Squads; 4 Space Marine Sternguard Veteran Squads; 39 Space Marine Tactical Squads; 47 Space Marine Rhinos; 4 Space Marine Drop Pods; 14 Space Marine Assault Squads; 14 Space Marine Devastator Squads; 12 Space Marine Centurion Devastator Squads; 4 Space Marine Razorbacks; 2 Space Marine Techmarines; 4 Space Marine Thunderfire Cannons; 7 Space Marine Dreadnoughts; 5 Space Marine Ironclad Dreadnoughts; 1 Space Marine Sergeant Chronus; 7 Space Marine Land Raiders; 3 Space Marine Land Raider Crusader/Redeemers; 7 Space Marine Stalker/Hunters; 2 Space Marine Vindicators; 5 Space Marine Predators; 3 Space Marine Whirlwinds; 3 Stormraven Gunships; 7 Space Marine Stormtalon Gunships; 13 Space Marine Bike Squads; 1 Space Marine Bike; 5 Space Marine Attack Bikes; 11 Space Marine Land Speeders; 1 Space Marine Sergeant Telion; 10 boxes of Space Marine Scouts; 4 boxes of Space Marine Scouts with Sniper Rifles; 5 Space Marine Land Speeder Storms; and 6 Space Marine Strikeforces.
This collection contains plastic, resin and metal miniatures. These kits comes supplied unpainted and require assembly - we recommend using Citadel Plastic Glue, Citadel Super Glue and Citadel Paints... and you're going to need lots!
Now that is a lot of Space Marines.
And if you buy this, please let me know so I can interview you!
There is a reason it is called "Floorhammer's Greatest Game". It is the biggest 40K Apocalypse game played on the FLOOR.
Run by the insane (and truly awesome) group of gamers at Siegeworld in St. Louis, The annual Siegeworld game is truly something different in the world of Apocalypse. I got to know Kirk Damman, the guy who runs the club, when we first started the Apocalypse40K forum. And then their whole group came to The Big Game III in Memphis this year and anchored the Imperial lines.
First, here is the Siegeworld video of their set-up.
I'm going to post of a few of the Apocalypse observations/lessons I learned with the new rules in our extremely large format. (almost 200K points).
1) People universally forgot to use their high command bonuses, we had no finest hours at all because everyone forgot. This is probably the most different of the new rules, and with the record keeping we had, people just simply forgot it. It really should have been used for movement, would have helped a lot.
2) We had a "break" after every turn, (for about 2 minutes) simply to calculate points and allow reserves. Worked well.
3) Spearheads were very popular, but trying to remember which tanks were in which formations is a bit difficult. Markers would be nice (or some movement connectors). The arrowhead is really useful for the lighter main gun tanks (e.g. Leman exterminator).
4) The rules feel like they flow better, the game feels more fluid.
5) Vortexes are fun.
6) The game was surprisingly even on victory points. The difference was one team's ability to control the major (+4) objective for two turns without the other side trying to contest it (a clear strategic mistake).
1) We were constantly assigning one too many hull points to a D shot. Bascially, we kept giving it +1 for a penetrating/glancing, then the roll on the table. This is clearly wrong, we were just so used to "automatically penetrates"
2) There are almost too many big explosions. Virtually everything goes up. It would be nice if the blast was a little more powerful and a little less common as the outer ring basically never had any effect.
3) Basic Superheavy tanks (9 hull with no shields) are a little to easy to destroy with D weaponry. A single D shot will average around 4-5 hull points so a weapon like a turbolaser (2 shots) with standard rolling will usually destroy it in a single round. 9 hull is actually a little light for the smallest superheavy, we really thought 10-12 felt more right. It's important to remember that the templates will rarely miss on a target this size.
4) There is a massive jump between Str 10 and Str D when shooting at Superheavies (not so much with regular targets). The ability to ignore anything that isn't a "destroyed" on the table, and then only doing 1+D3 hull basically means that any weapon without D can't destroy even the lightest superheavy rolling straight 6s. However, D can rapidly kill any superheavy (and on the same pure 6's roll can take out virtually anything). I like that this make D a near imperative to use on war machines, but it does make it a bit too potent in that regard.
For example, 10 Leman Russes (Including Pask Vanquishers in Formation) +2 superheavy tanks did less damage to a reaver titan than one arm gun from a warhound. Similarly, my Reaver with a melta cannon was monstrously outgunned by a warhound with a turblaser.
I really feel that the rules as they are now in some sense feel more like the targeting priority the SoCal group used. If there are multiple titans on the table, failing to shoot at your counterpart, will cause you to loose your titan. The problem is that other than titans (which at least have shields) superheavies are a bit vulnerable.
There are three classes of things when it comes to units. War machines with D weapons, War Machines w/o D weapons, and everything else.
5) Shields are more useful. Because of the prevalence of explosions, if you have no shields you are very vulnerable to scattered "D" explosions from other formation units. I had the front baneblade in a steel fury squadron explode and almost take out both the others. However, warhound titans in a similar position shrugged it off on shields.
1) Modifying VP for destroying superheavies. You get 1VP for a model with 10 or more hull+shields (which exempts unshielded SH tanks, but nothing else) and 2Vp for 20 hull+shields. I don't think this makes sense unless there are a lot of superheavies on the board. If you're talking mostly tanks in a more normal sized game, the rule is fine as is.
2) There is a big gap with having D weaponry on the field. The Shadowsword will be REALLY good in a smaller game (even better is the warhound, but a little less common). In a huge game, things seem to balance reasonably.
3) Everyone should have access to the vortex grenade.
4) Recordkeeping can be a headache. There are a lot of special rules.
|And another flank to protect against!|
|Kirk Damman, the Siegeworld organizer at The Big Game III this year.|
Much thanks to Kirk for the write-up!
Forge World has released photos and a great video with the sculptor who designed both Erebus and Kor Phaeron. Even though I am a loyalist, and I hate Chaos, I have to say, these models are AMAZING.
Erebus and Kor Phaeron will be available for pre-release at Games Day UK, along with the Horus Heresy Book Two – Massacre and the Tau XV107 R'Varna Battlesuit. We are still taking reservation orders for Games Day UK for non pre-release product. Click here to find out how to place a reservation order. The cut-off for placing reservation orders is 6 pm (UK time) Friday 20th September.
Farsight Supplement is finally out. And there is a limited edition version that is quite nice.
Of course it will set you back $ 100, but there are enough Tau fans that will scoop this up. As with the other supplements, this book is quite nice, the regular version selling for $ 49.50.
From Games Workshop:
Limited Edition Farsight Enclaves
With only 500 available worldwide, this edition is presented with a textured hardback cover and features all of the contents of Farsight Enclaves - A Codex: Tau Empire Supplement
This limited Edition is bound in hard back and embellished with Commander Farsight's heraldry upon a gloss varnished hexagonal background. Tau script and an array of textured finishes make this book a striking addition to any Tau collection.
Farsight Enclaves: A Codex Supplement
The Tau are a new force in the galaxy, optimistic and bright. Yet even they have their dark secrets. When the Warrior hero Farsight conquered the worlds of the Damocles Gulf, he learned forbidden truths that would divide the Tau Empire forever.
This supplement to Codex: Tau Empire allows you to tailor your collection of Tau miniatures into a force from the Farsight Enclaves, armed to the teeth and ready for battle.
Within the 72 pages of this hard back book you will find:
- The history of the Farsight Enclaves, from O'Shovah's first conflicts to the brink of their destruction
- A showcase of beautifully painted miniatures , presenting the colours and insignia of those under Farsight's command
- New missions that recreate Farsight's most famous battles, as well as additional rules to customise your games of Cities of Death and Planetstrike
- A series of narrative missions that enable you to play through O'Shovah's military career, alongside a set of Altar of war missions that showcase the Farsight Enclaves' favoured fighting styles
Farsight Enclaves: A Codex: Tau Empire Supplement is designed to work alongside the rules found in Codex: Tau Empire, which you will need in order to field a Farsight collection on the tabletop.
10 years ago we learned all about the Horus Heresy in "Visions of Heresy" Now we get an update.
The original book was impressive, first released in four oversized trade paperbacks, then hardback versions of each of the four volumes, and then a slipcased, leather bound edition. The new edition is a two volume hard cover with slip case and is very impressive.
The best part is that the new edition macthes the Forge World books in format and design. Plus, we get all new art in addition to some of the art from the old volume. The old art was way too cartoony for me, and was made for the Warhammer 40K Collectible Card Game (CCG) from Sabertooth games. Now we get a lot of new art more in line with what we are now used to seeing.
Enjoy the video, it is pretty sharp.