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Articles on this Page
- 07/07/13--23:06: _Apocalypse Rules - ...
- 07/08/13--22:21: _Apocalypse Formatio...
- 07/09/13--06:18: _Apocalypse Rules an...
- 07/10/13--09:07: _Death Korps of Krie...
- 07/11/13--07:07: _Black Legion next 4...
- 07/12/13--09:50: _Space Marine Codex ...
- 07/13/13--07:24: _Farsight Sighted!
- 07/14/13--21:15: _White Scars Horus H...
- 07/15/13--07:48: _Apocalypse Warzone:...
- 07/16/13--09:56: _40K Inquisition Coming
- 07/17/13--06:48: _Apocalypse, Sisters...
- 07/18/13--08:38: _Bolter & Chainsword...
- 07/20/13--08:11: _Forge World Heresy ...
- 07/21/13--07:37: _Black Templar Rumors
- 07/23/13--07:41: _Inside GW - A Mus...
- 07/24/13--12:13: _40K Rumor Roundup
- 07/24/13--20:48: _Apocalypse Collecto...
- 07/25/13--07:38: _Horus Heresy Short ...
- 07/25/13--17:27: _Black Library Expla...
- 07/26/13--04:32: _New Imperial Armour...
- 07/07/13--23:06: Apocalypse Rules - Part II - Formations
- 07/08/13--22:21: Apocalypse Formations - Updated and Revised
- 07/09/13--06:18: Apocalypse Rules and Formations - Part III
- 07/10/13--09:07: Death Korps of Krieg Rules Updated
- 07/11/13--07:07: Black Legion next 40K Codex Supplement?
- 07/12/13--09:50: Space Marine Codex and Supplements.
- 07/13/13--07:24: Farsight Sighted!
- 07/14/13--21:15: White Scars Horus Heresy Novel announced.
- 07/15/13--07:48: Apocalypse Warzone: Pandorax
- 07/16/13--09:56: 40K Inquisition Coming
- 07/17/13--06:48: Apocalypse, Sisters and Black Templars!
- 07/18/13--08:38: Bolter & Chainsword Needs Help!
- 07/20/13--08:11: Forge World Heresy Whirlwind and Land Speeder
- 07/21/13--07:37: Black Templar Rumors
- 07/23/13--07:41: Inside GW - A Must See Video!
- 07/24/13--12:13: 40K Rumor Roundup
- 07/24/13--20:48: Apocalypse Collector's Edition Unboxing
- 07/25/13--07:38: Horus Heresy Short Stories from Black Library
- 07/25/13--17:27: Black Library Explains Horus Heresy Versions
- 07/26/13--04:32: New Imperial Armour Apocalypse Book
More insight into the new Apocalypse Rulebook.
Formations do not cost anything to include and they're split into sections, which are:
Battle Formations (this is the old basic formation type)
Super-heavy vehicles/walkers/flyers and Gargantuan Creatures/Flying
Flying Wings are the same, just with flyers :)
High Commands: Models in this are treated as 1 unit, examples of this is the phoenix court of khaine where you have the avatar and the 6 phoenix lords in 1 unit, or masters of the chapter where you can have 1 chapter master, 0-1 honour guard, 4-10 captain all in 1 unit (and they cant leave even if they're independent characters). Once per game you also can get another strategic asset per high command. They can also order an all-out attack, which makes a single unit triple it's movement but cannot shoot or tun, but can assault.
Massive Fortifications are obviously the ones we saw, some have an AV of 15!
Psychic Choirs have a special psychic power that they can use and pool all of their warp charge points. Theres a different table instead of perils of the warp if you mess up on this power though, wont spoil everything but lets just say some big daemons can come out...
Super Heavy Vehicles can use a ram/tank shock attack called thunderblitz, has its own table, can run over models and hit vehicles hard.
Super heavy walkers cannot overwatch even against other super heavy walkers or gargantuan creatures, same applies vice versa. Walkers and gargantuan creatures have a different "stomp" attack now. They get D3 stomp attacks and each stomp is a 3"blast marker, 1st one touching the walker, then other within 3" etc. There's a table to decide what happens under each stomp, for example on a 6 all normal non vehicles models are removed from play so getting up close can be a bit riskier now, although the 2-5 result is a S6 ap4 hit. can stomp normal vehicles too, the 6 result is fun.
Super Heavy Flyers cannot evade and are destroyed the same way as the super heavy vehicle (not the crash and burn rules for normal flyers).
Each warlord can use this once per game, it's like a warlord trait but much more pwerful, also for that turn he'll have a 3+ inv save and eternal warrior but if you do lose him in that turn the opponent scores 1 strategic victory point. There's 3 tables to roll on to see what he gets. For Space marines and the chaos ones theres a table with all the different 1st founding chapters, all of them have a different ability which is a really great (it's called Sons of the Primarch instead of the finest hour)
Another table... this one is split depending on the gods or something close for others (hive mind, greater good etc), so the emperor for imperium, gork and mork for orks etc. These events have a trigger component so for example for the imperium, it triggers when you lose half of your army, all units will then gain Furious charge and fearless and effects lasts until his next turn.
An updated list of Apocalypse Formations.
Much thanks to Commisar on Warseer
IMPERIAL GAURD (17)
82 Catachan Ambush Patrol
84 Emperor's Fist Tank Company
85 Emperor's Talons Recon Company
86 Emperor's Wrath Artillery Company
88 Imperial Shield Infantry Company
89 Imperial Sword Heavy Weapon Company
90 Lord Castellan's Supreme Command
91 Sanctioned Psyker Battle Elite
93 Steel Fury Baneblade Company
SPACE MARINES (8)
96-97 Battle Company
98 First Company Veterans
100 Masters of the Chapter
101 Prediator Assassin Squadron
102 Scout Company
103 Imperial Fists Titanhammer Squad
BLOOD ANGELS (3)
105 The Black Rage
106 Lucifer Armoured Task Force
107 Wings of Sanguinius
SPACE WOLVES (4)
108 Space Wolf Great Company
109 Space Wolf Librarius
110 Brethren of the Great Wolf
111 Wolfpack Flanking Force
DARK ANGELS (5)
112 Deathwing Redemption Force
113 Ravenwing Huntmasters
114 Brothers of the Flame
115 Dreadknight Brethren
116 Extermination Force
CHAOS SPACE MARINES (8)
119 Cult of Destruction
120 Heldrake Fear Squadron
121 Lord of Skulls
122 Legionaire Warband
123 Lords of the Black Crusade
124 The Lost and Dammed
125 Thousand Sons War Coven
126 Tide of Spawn
CHAOS DEAMONS (5)
127 Cohort of Blood
128 The Flaming Host of Tzeentch
129 The Great Promenade of Exquisite Excess
130 The Tallymen of Nurgle
131 Tetragon of Darkness
133 Battlewagon Steamrolla Squad
134 Burna-Bommer Skwadron
135 Da Bully Boyz
136 Dread Mob
137 Gargantuan Squiggoth
140 Green Tide
143 Cloudstrike Squadron
144 Farseer Council
145 The Phoenix Court of Khiane
146-147 Phantom Titan
148-149 Revenant Titant
150 Sunstorm Squadron
151 Wraithknight Dreamwalker Squad
152 Windrider Host
DARK ELDAR (5)
153 Carnival of Pain
154 Dark Olympiad
155 Kabalite Web Strike
156 Ravager Titan Hunters
157 Sickle Squadron
159 Barbed Heirodule
160 Carnifex Crusher Brood
161 Endless Swarm
163 Heirophant Bio Titan
164 Living Fortress
165 Subterranean Swarm
166 Vanguard Infestation
169 Acquisition Phalanx
170 Baleful Necropolis
171 Infinite Phalanx
173 Tesseract Vault
174 Trancendent C'tan
175 The War Council of Mandragora
177 Air Superiority Wing
178 Counterstrike Cadre
179 Kroot Hunting Pack
180 Optimised Stealth Group
181 Rapid Insertion Force
182 Riptide Wing
183 Skysweep Missile Defence
185 Grand Redoubt
186 Macro-cannon Aquilla Strongpoint
187 Vortex Missile Aquilla Strongpoint
WAR ZONE: ARMAGEDDON
258-259? Reaver Titan
260-261? Warhound Titan
262 Heroes of Armageddon
263 Armageddon Stompa Hunters
264 Fortress of Arrogance
265 Imperial Vengeance Mechanized Company
266 Crusader Hailstorm Squadron
267 Sons of Grimaldus
268 The Legion Ascendant
269 Firestorm Nexus
270 Imperial Stronghold
271 Bikeboyz Kult of Speed
272 - 273 Big Mek Stompa
274 Karnage Skwadron
275 Ork Storma Elite
276 Overlord Von Strab
277 Red Skull Kommandoes
278 Stompa Mob
Via Engrimm on Apocalypse40K and Warseer
How to score Strategic Victory points:
6 objectives as before, each player places 1 in his own DZ, 1 in opponents, and one anywhere on the board.
The book introduces "breaks" these dont happen after each turn but at a pre-determined time. They're as the name says breaks to eat drink etc and to clear up/check vicotry points. At each of these breaks you check who's closest to an objective, whoever is closest is in control (units can only control 1 obj if they close to 2). You get 1 strategic victory point for
each objective you control at the 1st break, on the 2nd break you get 2 points, 3rd 3 etc. Then 1 last check for objectives at the end of the game. There's no set amount of breaks, but I imagine it'll be something like 2-3 breaks + end game.
You can also gain bonus points by:
Destryoying a super-heavy vehicle (1 point)
Killing a gargantuan creature
Killing a warmaster (the overall commander)
Stopping a finest hour (killing the warlord while he's doing the finest hour/sons of the primarch)
Highest points wins as normal but you can also "spend" these points for:
Bringing back a single model that has been completely destroyed of not more than 15 hull points.
And to power up some strategic assets.
Each player can only do this once.
What are the scenarios?
There's 6 in the normal part, + 3 more for warzone: Armageddon.
All armies on the same side are treated as Allies. Armies from the same codex but commanded by different players are considered battlebrothers. Armies that according to the allies matrix ally are "come the apocalypse" count each other as desperate allies. It doesnt say that you HAVE to use the allies matrix in fact it says "alternatively" for when you cant decide which players are put in which team.
FOC and Scoring Units
Biggy: No force organization chart, in fact something which I forgot to mention, ALL units are scoring, even HQ everything.
What is the book's definition of a "break"?
Exactly as it sounds, it's a lunch break etc, in their example there were 2 breaks, so scoring is done 1 startegic victory point per objective 1st break, 2 points for the 2nd break, and 3 points at the end.
The aquila strongpoint can be armed with macro cannon or vortex missile (it isnt remove everything it touches anymore although still powerful). They cost quite a bit, AV15 all sides. Macro cannon can fire in 2 way, 1st is 2 D shots large blast, 2nd apocalyptic megablast at S10/7/5 Ap1/4/6 (1st number for the 5" at the centre, 5-10" 2nd, 10-15" 3rd). this shot also has a sonic boom rule, which affects flying stuff in the patch of the shell, not going to go into more detail as the mods will kick me out soon
Titan Optional Weapons
Can you please just confirm if Titans pay extra points for different weapons or as current they swap them out for free.
For old models like the reaver/phantom titans etc it's still free to choose. Others like the tesseract vault/transcendant c'tan have to pay for their weapons, so maybe newer models will be following this example. The D weapon for the c'tan is hellstorm template, and it isnt the highest points cost ability that he gets, there's 2 that cost more.
Lord Castellan's Supreme Command.
Lord Castellan Creed includes him, Kell, a company command squad and an Imperial bastion. When his unit is in the bastion he can issue orders to units anywhere on the table. The master of ordnance can make D3+1 artillery bombardments instead of 1. The formation is a high command formation, so you receive 1 extra strategic asset normally in the break, in Creed's case though you receive 2 assets.
Sons of Grimaldus
They all get feel no pain, all sword brethren gain fearless and hatred(orks). When charging any unit from codex Orks they gain furious charge. This formation is from Warzone :Armageddon so that's why it's themed against the orcs.
Black templars have 2 formations in Warzone armageddon, one's for Land Raider Crusaders and the other for a company style.
Thunderhawk costs 215 points less, but to get the turbo laser it's 90 points. AV is 12 12 10 (-2 from the rear) and Hull points is 9 only (would have been 12 normally). Has power of the machine spirit.
What do you get bonus wise for fielding the Space Wolf Formations, ie Great Company and such?
Great Company: stubborn for all.
All models in the formation re-roll their charge moves and re-roll to hit rolls on overwatch.
x1 per game start of assault phase all within 18" of the wolf lord/Ragnar gain furious charge and fleet.
Librarius: 5 Runepristes is the same as 5 Llibarians: They're a psychic choir formation (see the blog post from Loken for more info) and get a choir power. Warp charge 4, 24", S, Ap1, Heavy 1, large blast, Vortex. Vortex doesnt destroy everything like it used to, it's a normal D weapon but the blast stays on the table and scatters 2D6 each turn, on a double it disappears. In the case of this power though when it dispappears the game will start using the Seismic explosion rules as the vortex buries itself into the plant's surface.
Brethren of the Great Wolf, which contains logan, njal, ulrik, arjac, bjorn and 1 wolf guard pack. It's a high command formation, wolf guard needs to have the banner of the great wolf which within 24" all have Furios charge. Formation has fear and all space wolves on the table have stubborn. Then all characters in the formation can all do the finest hour/sons of primarch buff not just one, but all at the same turn so it's a mega strong unit for that turn.
Wolfpack Flanking Force, wolflord on wolf/canis wolfborn, 2+ thunderwolf units, 5+ fenrisian wolve packs. Acute senses, hit and run, outflank, rage and can charge in the turn they arrive from reserves
Lords of the Black Crusade,
Lord of the Black Crusade is Abaddon and Kharn, Ahriman, Lucius, Typhus or lords with mark of khorne instead of Kharn etc. High Command Formation. They can all use the finest hour/sons of primarch at the same turn.
The planet killer: once per game you can have Abaddon's flagship start bombarding so from now on you start using the Magma Storm Unnatural Disaster table. You are the master of disaster as long as Abaddon is alive. Basically there's a table you roll on and it affects everybody, but if you're the master of disaster you're the one that begins applying the results. so if you get a result to do D3 blasts and you roll a 3, the master of disaster places the 1st one, then your opponent, then the master, so yoou have that advantage when you roll an odd number.
The Lost and The Damned
Lost and the Damned: 1 Dark Apostle, 6+ chaos cultist units. Gain inflitrate. After each break you can return a single unit of cultists. All cultists in the formation have feel no pain and furious charge.
Legionnaire Warband: When in close combat with any loyal space marine they re-roll to hit every round of combat. And if they're within 12" of loyal space marines they get fearless. That's the only rule.
Eldar Titan Holo-Fields
Before rolling for damage (including the destroyer table, so yes they work vs D weapons) you roll a D6 per hit so see if it hits the titan or the holo-field image. If it moved it hits on 4+, if it didnt hits on 3+. Same thing for he revenant. Phantom is pages 146-147, revenant 148-149 if you want to update the list
Dark Eldar formations are incredibly great in my opinion. There's 5 of them. I'll detail two of them:
Ravager Titan Hunters: Armoured spearhead formation. Any ravager within 6" of the command vehicle (including the command vehicle) gets shrouded. The command vehicle has a shadow ray weapon in addition to the normal stuff. You shoot it before you shoot the rest of the dark lances. If it hits then any subsequesnt hits by any ravager in the formation will ignore the effect of Void shield, power fields AND eldar titan holo-fields. Range for the shadow ray is 36".
Dark Olympiad. 1 succubus or lelith, 0+ hekatrix bloodbrides, 2+ wyches units, 1+ hellions, 0+ beastmasters, 1+ reavers. The beastmasters and the beast gain the efffects of combat drugs. With this formation you roll twice on the combat drugs table and apply BOTH. if you have duke sliscus you roll 3 dice and choose 2. Whenever anything from this formation gets a pain token you can give a free extra pain token to anything within 24".
The tesseract vault chooses 2 powers (weapons) from 6. if you deploy the transcendent C'tan on it's own (which counts as a gargantuan creature) you choose 1 power from 3, and 2 weapon powers from 6 again. C'tan outside of vault costs more than being inside. So buying the tesseract vault to field it as the Obelisk and tanscendent c'tan is quite a bargain in my opinion as you'ed be going very close to 1k points with just 1 purchase.
Tigershark isnt in the book, as you said it's just been updated in IA3-2nd so there's no units in the book other than formations for Tau.
The riptide wing contains 3+ riptides. Any riptide that shoots on a unit that another riptide has already shot at gets +1BS. Each Riptide within 6" of another riptide can re-roll Nova reactor tests
Hierophant: is 250 points cheaper. Bio-cannon is assault 6, and he also has a 6+ inv save.
Vanguard infestation: 3+ genestealer broods, 3+ lictors (can be deathleaper). On the turn they arrive from reserve all enemy units within 36" use their lowest LD. All unit are deployed like the lictor's Chameleonic skin, even the genestealers
Living Fortress: 2 Hive Tyrants (can be Swarmlord), 3 tyrant guard, 3 hive guard. Feel no pain for all. Any tyranids within synapse range of a hive tyrant from this formation has the preferred enemy and counter attack rules.
If they're attacked by a shooting attack they can form a Fortress of Chitin. They get shrouded and add +! to there armour saves but the formation moves as if in difficult terrain next turn. Btw this is a High Command formation, so extra asset
That's it for now!
So many people love the Death Korps of Krieg. And Forge World has updated the army list.
You can go here to get it:
The above codex image is from Warseer, and if anyone knows the artist, please let me know, as he had no contact info.
So, I've heard from a little birdy that Black Legion will be getting the next supplement. No idea if that will be August or not though, seeing as August is a WFB month.
Now, this seems a bit odd. The Chaos Space Marine codex is basically The Black Legion, not loyal to any one god, but Chaos undivided. It would make so much more sense to release a codex supplement for any one of the four Chaos gods.
Of course, this is just a rumor.
Space marines are coming, and only two months away. And we can expect some very cool supplements.
The rumour mill has known this for a while now, and we also know that this will be followed by Tyranids in Q1, Imperial Guard in Q 2 and Orks in Q3. Of course these are all subject to change or again, these are rumors so you have to take them with a grain of salt.
What is really exciting about the new Marine codex is the supplements that will be coming with it. We know White Scars are being released with the Marine Codex. And Larry over at Bell of Lost Souls told me Imperial Fists are going to have a supplement right after that. Word is it may include Black Templars, since they are an Imperial Fist successor chapter.
What other supplements can we expect from the Marines? Well, of the First Founding chapters, we can expect Dark Angels, Blood Angels and Space Wolves to always get their own codexes. Ultramarines ARE the Space Marine Codex. White Scars and Imperial Fists get Supplements, that leaves only Salamanders, Iron Hands and Raven Guard. So there are your other three supplements.
It makes sense. 4 Loyalist First Founding chapters get Codexes and 5 get supplements.
The Digital version of the Farsight Tau supplement comes out the 20th, while the hardcover comes out much later.
Photos have been posted on 3++.
I have to agree with the general sentiment that it would be nice if these were new army lists, not just new fluff and wargear. And full price as a digital dowenload is a lot to bear. There should be a discount for buying a hardcover AND a digital download.
The Warzone: Pandorax booklet in the Apocalypse "Collector's Edition" lists new formations.
Pandorax for now is only available in the Collectors Edition (expected in stores for those who pre-ordered, tomorrow). But here are the formations and Strategic Assets you will see.
Chaos Space Marines
The Chosen of Abaddon
Daemon Engine Pack
Great Brass Scorpion of Khorne
The Hounds of Huron
Khorne Tower of Skulls
Maelstrom of Gore
Plaguereaper of Nurgle
Trinity of Blood
Deathstrike Vortex missile Battery
'Emperor's Mercy' Commissariat Squad
Storm Trooper Mission Elite
Xerxes Airborne Support Wing
Warhound hunting Pack
Talon of Vengeance
Assassinorum Murder Squad
Chaos Space Marines
Death to the false emperor
Kreator Rex (all chaos super heavies start with an extra hull point)
Raiders from the Maelstrom
The Damnation Cache
Defy the Daemon
So the list of formations grows. Also, you should note that strategic assets that are listed in Imperial Armour books that are not in the new Apocalypse rulebook, are no longer valid. Go ahead and house rule them as you see fit. But technically they don't exist anymore! We had this come up in our game this weekend. So make sure you have a good rules discussion first before you start playing. We sat down for half an hour and walked through the book and it helped a ton.
From Blood of Kittens:
Warhammer 40k: Inquisition
Apoc is seen by the GW studio as a toolkit for massive games rather than a rigid framework, leaning towards making big games easier to organise and play rather than sticking to the background setting. The Allies matrix in the 40k rulebook with "Come the Apocalypse" is the truth; in Apoc you can ally with whichever faction you like. Formations are in there to give players a direction to go for with their collection: if you've got two Predators, pick up the Apoc book and are unsure about what models to get next (I'm paraphrasing here and I didn't pick up the Apoc book myself today) then leafing through the Imperial formations you can pick up one more Predator and get bonus rules for the 3x Predator formation, whatever it's called. Formations don't have points values as they're not units in the same vein as the core rulebook & codices, they're mainly there to provide bonus rules if you have groups of specific models and make things more interesting. The guys got the point across that if you don't like a particular rule you can just leave it out; if you don't need a particular tool in your toolkit you're not obliged to use it. Master Of Disaster which originally had a Viking helmet to pass around each turn to identify the Master) is wrecking massive chunks of table? Don't use it. Finest Hour? Optional. It's all there to be used as we see fit, it's even less of a tourney focused expansion and is basically a guide on arranging and playing oversize games with mates.WarZone Books
War Zone books for Apoc will be more like mini-Imperial Armour books than supplements and will include new scenarios, unit datasheets, rules & historic background, orders of battle and timeline maps. The studio will use them to pick significant battles from the history of 40k (like the Battles For Armageddon) and flesh them out in detail along with rulesets for players to enact them.
Sisters and Templars
SISTERS OF BATTLE/BLACK TEMPLARS will get attention and are not in line to be dropped at this time.I spoke to Jervis Johnson and asked him myself and he said "Every army is getting worked on and will be updated in time." But obviously in true GW fashion he couldn't say when or if it would be via codex or supp.
From Enigwolf on Dakka
I attended all of the Design sessions and because there weren't many people around, I manage to have very good, long conversions with Phil Kelly, Jervis Johnson, Guy Haley, and Jes Goodwin. I asked almost all of them about SoBs, and from the sounds of it it's not in the pipeline anytime soon. However, Phil Kelly has expressed interest in it, although he really wants to work on the IG 'dex because there's a certain "human" element to it missing from all the other races. He also mentioned that there are 3 Citadel Designers who have full SoB armies as their main army, and reassured me that they're still around. It's apparently also hard to "get rid" of a dex's contents once introduced, so no fear of Codex: Black Templars, etc. becoming a supplement. I prodded him more about how Witchhunter and Daemonhunters became Codex: GK, and he told me he wasn't involved in that, but it was an oddity within the office.
Oh yeah, one last thing about the Sisters of Battle. According to Phil Kelly, the reason why they never got plastic minis was because they couldn't be plastic moulded by the current process. He wasn't really sure what the issue was, but there was something about the sculpt which meant that it could only be cast in metal. Presumably this led to declining SoB sales and a lack of development in them as a result.
Sisters are my favorite army, even though the new White Dwarf nerfed them. I still have a beautiful army and the figures, specifically the Seraphim, are among the best GW ever produced.
Bolter and Chainsword, the premier Space Marine forum, went down due to a hardware failure. The owner is having health problems and has put out a call for finacial assistance to get the forum back online.
Here are the details:
However the timing for this event is not good, Brother Argos who pays for the B&C and is also the technical admin has for the last 6-9 months been fighting severe proliferative diabetic retinopathy, had numerous operations on his eyes and unfortunately has lost a significant amount of his sight. We had hoped he would be recovered enough after his last operation to help us move to the planned new server, however given the timing of the current scenario this will not happen.
We have found a technical resource, who can rebuild and move the B&C to a new home, however this will be chargeable. As it currently stands the Bolter & Chainsword needs to raise around $800 – $1000 in addition to the funds we currently have put by to make this happen.
Brother Argos has funded the B&C to the tune of $18,000 dollars over the last 10 years, so that we could all enjoy our community, he is not in a position given his illness to rescue us now.
It is your community, if you wish it to survive you need to raise around a $1000, if we raise more it will all help get a better server for our new home.
Bolter and Chainsword is one of the oldest 40K communities, so go and help them out! You can find more info on their Facebook page here:
And you can donate to them by sending a donation via PayPal to this address:
The Javelin is armor 11 front and side, and so more survivable.
The Whirlwind Scorpius, designed by Israel Gonzales, is a complete multi-part resin and plastic kit that is available to pre-order now for despatch from Friday 26th July. Rules allowing Space Marine Legions to field this formidable tank will be published later in the year. For those of you wanting to use them in your games of Warhammer 40,000, we have provided experimental rules for you to do so here.
Javelin Attack Speeder
Designed by Daren Parrwood, the Javelin Attack Speeder is a multi-part resin kit that is armed with either twin-linked lascannons or twin linked Cyclone missile launchers and comes supplied with a two-man Space Marine crew. It is available to pre-order now and will be despatched from Friday 26th July. Rules allowing Space Marine Legions to field these lethal vehicles will be published later in the year. For those of you wanting to use them in your games of Warhammer 40,000, we have provided experimental rules for you to do so here.
Well, the Black Templar rumors are hot and heavy!
Seems they will in fact have their own Codex as Jervis previously stated no armies would be dropped. Well, here are the rumors as to what is going into that Codex.
via BoLS and Faeit 212
In so far as Black Templar: They are getting a full book not a supplement. The direction of the book is on "crusades," and differentiating the Black Templar when they persecute Xenos as opposed to when they put the Witch to the sword.
They are seeing a lot of changes from their previous incarnation, and are no longer a shooting army (despite the intention of the previous book, they were received as a shooting army).
The army will have a "knights in space" kind of feel with wargear being a very big importance for the characters, and vows similar to old bretonians. The struggle there is with book keeping, but it is a pretty cool concept.
Crusade squads with their hybrid neophyte and space marine combinations are gone. Which will probably anger a lot of people without pleasing any (since in the past you could just take 0 neophytes so in essence this is just removing choices), but take it for what it's worth.
The whole "move after taking casualties" thing is gone and has been replaced with something more similar to battle trance (but less swift, and more assault oriented).
Templar point costs are down even from those of dark angels, and are designed to be balanced by their point cost, but also deliver the feeling that this is a "crusade army" that has never really felt the yoke of the codex astartes, and thus has huge companies of marines.
Scout stat line. They do not take up a force organization slot, but count as troops for all intents and purposes (scoring etc).
They do not have infiltrate, or move through cover. They also are not subject to rage after taking a casualty.
The number of neophyte squads you can take equals the number of initiate, assault, bike and sword brethren squads total you have in the army.
Sword brethren terminators do not increase this limit.
Once purchased, as a 5-10 unit choice they are their own selection.
When deploying squads with the crusade keyword (initiates, assault, bikes) you can attach a neophyte squad to it. This then becomes one unit for all intents and purposes for the remainder of the game and cannot be split.
If the squad numbers 5 models, neophytes can buy bikes. They cannot buy jump packs. They come with bolt pistol and ccw and they cannot take special weapons. Those on bikes can upgrade to grenade launchers though. Neophytes can take shotguns
if you don't want to attach them, you can just deploy them as their own unit.
From what it seems, you can put neophytes with bikes into squads without bikes, and vice versa.
Initiates have the stats of a basic marine, except their bs which is 3. It's +1 point per model (and the whole squad has to buy it), to get up to bs 4. For 1 more point, you swap their chainsword for a bolter. They are 10-20. Only assault special weapons (meltaguns, plasmaguns or flamers) can be taken. No heavy weapons. Instead of assault weapons they can take power weapons. They can replace both their bp and ccw for a heavy chainsword. They do not have sergeants, and are leadership 8.
Yes it's possible to take 20 initiates and 10 neophytes it seems.
Castellans are a 0-3 per slot elites choice. They are independent characters and take on vows that are reminiscent of oaths of moment from the books. Things like taking objectives, or defending them till the end and confer that benefit to initiates (or better) that are in the same squad as them. They can't take more than one vow and vows have different point costs. They get access to all sorts of interesting wargear, and unique wargear. They do not have to take wargear or vows, and are more expensive than a wolf guard, despite having the same stats. They are leadership 9.
This playtest set is incomplete and out of date, but since it's only one version out, it should be pretty close to what is currently being used.
And coming along with the codex, which we have heard described before:
A large kit design was reported as follows:
- a fully enclosed "dreadknight"
- wielding a large crusader shield and mace
- upper body mounted assault cannon
So there you have it! Go prepare the Crusade Banner!
A new mini-rulebook, new supplements and more!
Here is the latest from various sources:
1. A mini-rulebook for 40K is on retailer's order form this week. Since everything is in hard cover now, and the price is $ 49.50, we assume it is a smaller version of the enormous volume that is the 40K rule book. This is smart in that the main rulebook is just too big to be lugging to every game. Check with your local retailer.
You can also buy the eBook edition of the rules from The Black Library here. It costs $ 32.99.
And an iPad edition here. This costs $ 39.99.
2. The Black Legion Codex Supplement is being released digitally in August as it is in the upcoming White Dwarf.
Definitive Background for the Black Legion
Detailed Timeline of major historical battles and events
Additional rules (to lead your forces in a Black Crusade)
Reference for special rules and Wargear
3. A Tau Codex Supplement for "Tau Mercs" is heading our way according to Faeit 212, which includes Vespid and Kroot HQ choices, and the ability to play non "Tau" Lists.
4. Eldar Beil-Tan and Saim-Hann are both getting supplements down the road.
5. Space Marines are getting something BIG. Larry at BoLS reports:
Regarding the "larger terminators" - these models are described as being similar in aesthetic to the curving shapes of both the Contemptor and Tau Stealth suits. Bigger than current Terminators - but smaller than a Dreadnought.
Regarding the "big kit" - this model has been described as being the "lovechild of an existing Dreadnought, and a Contemptor - but ENORMOUS. It has also been described as a "Knight" with the following old EPIC images hinted at:
That's it for now. I am actually blogging while at 30,000 feet on my way to Orlando for a week to see my godsons. So I will try and keep updates up every day about 9:00 EST after I drop the rug rats off at school!
My good buddy Rob at Spikey Bits wrote up this article on the Apocalypse Collector's Edition, which is a great summary of what this amazing kit offers. If you are a hard core Apoc nut like me, this set was a must have.
Checkout the inside scoop on Warzone: Pandorax, that Apocalypse supplement that was only included with the Limited "Collectors Edition".
I happened to pick up the collectors edition when Apocalypse came out, and man I really love this thing. It has some pretty useful aids for playing games of Apocalypse that will really take the burden out of making them myself or lugging the big book around from game to game.
It comes in a small collectors case, about the size of a super heavy model kit, and contains the following;
- A leatherette-bound A5 edition of the rules section of the Apocalypse rulebook
- A double-sided concertina edition of the miniatures showcase, entitled Pluvian's Fighting Formations & Engines of War 974.M41.
- A set of Apocalypse Formation cards inscribed Index Detestatum.
- A set of 63 elegant black Strategic Asset cards.
- Two Warzone compendiums containing background and additional formations for the wars of Armageddon and Pandorax.
The first thing I really about this set is the sweet "mini" rulebook for Apocalypse. It's 76 pages big, and is "leather" bound with a page holder as well.
It contains all the rules for the game itself, minus the quick reference sections which themselves come as a laminated fold out "Dungeon Master" type screen that can be laid on the table top to run games of Apocalypse, or just to have handy for rolling game results.
The Datasheets, Painting Gallery, and "Warzone" Armageddon are all separate game aids contained with in this edition itself allowing the rulebook to be just big enough for rules consulting.
Speaking of Datasheets, the Index Detestatum contains smaller thicker cardstock printouts of all the datasheets included with the main rulebook, with index tabs for quick referencing or sorting.
It makes playing with these bigger units easier for sure, as I can just have a few small cards on the table to keep track of bigger models and formations now.
This edition also come with a set of the strategic asset cards as well, and a fancy spot to keep them in the box, right next to the spot to hold the "Warzone" books (below).
Speaking of Warzone books, the highly anticipated "Warzone": Pandorax book contains sets of datasheets that were not included with the initial Apocalypse 40k book, leading some to speculate on it's "supplemental" status, or whether it was just made as a extra for this collectors set.
Either way it contains 100% new fluff on a campaign that contained the entire might of the Dark Angels chapter of Space Marines and strangely some Grey Knight allies who teamed up against Abaddon himself.
It's a pretty cool read, that combines some Lord of the Rings elements along with your typical Grim Dark setting to show that things aren't always what they seem.
Speaking of which, some of the Apocalypse units we've all come to know and love got some fluff changes themselves in this book as well.
I made a video unboxing of the collectors edition for you all to enjoy as well. -MBG
The Black Library has released four Horus Heresy short stories that originally appeared in limited edition event texts.
They are now available in eBook form on the Black Library website. These short stories are from the Black Library Weekender Anthology and the Games Day Anthology.
The Divine Truth
Distant Echoes of Old Night
Death of a Silversmith
All the eBooks are oriced at $ 2.99 each.
Over the last year The Black Library has started releasing different editions of its popular Horus Heresy series. This has caused both confusion and consternation among collectors. So is there a plan here? Well, fear not, if you want the small paperbacks, you will get them, just not right away. Here is the lowdown on how The Black Library is handling the release of different formats of their Horus Heresy series.
From The Black Library:
What one’s right for me?Since we introduced the two new formats for our Horus Heresy range, we’ve received a number of questions, notably:
What size are the new formats?
What is the time period between the releases?
Will I be able to continue my paperback collection?
So we thought we’d devote today’s blog to answering these.
What size are the new formats?
A picture is said to paint a thousand words, so this seems like the best way to compare the new formats with the existing paperback range:
The hardback collector’s edition is the first to be released and contains not only the story, but four exclusive illustrations, an author (or editor) afterword, a numbered spine (so you can easily keep your collection in order) and the full cover art printed on the hardcover.
The trade paperback is a large-format softcover that includes flaps on the covers, inside which you can see the full, unadorned artwork.
Finally, the ‘legacy edition’ paperback is exactly the same format that collectors of the Horus Heresy will be familiar with.
What is the time period between releases?
The first of these formats to be available is the hardback collector’s edition. This will come out alongside the unabridged MP3 audiobook, the Enhanced eBook (including the illustrations and author afterword), the poster and the digital wallpaper. You can buy these on blacklibrary.com and we’ve even put together some bundle deals to enable you to pick up the different formats together. The novels themselves will also be available from Games Workshop Hobby Centres.
Next, we have the trade paperback. This deluxe softback edition is available from blacklibrary.com and in all good bookstores. It is released three months after the collector’s edition. For example, Betrayer was released in hardback at the end of December and the trade paperback will be on sale at the end of this month.
Finally, we come to the legacy edition, which will be released alongside the regular eBook, six months after the trade paperback.
Will I be able to continue my paperback collection?
In short, yes. While small mass-market paperback books are rapidly disappearing from shelves in favour of eBooks or more premium formats, we are committed to continuing the Horus Heresy in this style, so that all those fans who want to have a consistent look to their collection can do so.
If you have any further questions about this, please feel free to email us at email@example.com and we will do our best to answer them all.
A new Imperial Armour Apocalypse book is heading our way from Forge World.
The four Chaos Daemon Lords are in the book as well as CHaos versions of all the main Imperial units you love like a Thunderhawk, Spartan, Storm Eagle, etc. The book clocks in at £ 30 or $ 45.
Hopefully this takes care of all the formations we have seen in the previous two volumes, updating them for Second Edition Apocalypse.