The 7th Edition Horus Heresy FAQ is here!
And you can download it here:
http://www.forgeworld.co.uk/Downloads/Product/PDF/H/Horus_Heresy_7th_Ed_FAQ_Dec_2014.pdf
A few highlights that have caught gamer's attention:
Chain Fire (HH1 – page 191: Moritat; CAL – page 17: Moritat)
Add the following clause to the Chain Fire special rule:
Chain Fire Overheat! If one or more weapons with the Gets Hot special rule is used to make a Chain Fire attack, the extra stress on the weapon can prove perilous. When used for a Chain Fire attack, such weapons overheat on rolls of a 1 or 2, inflicting a wound on the firing model. Should any overheat occur, the Chain Fire attack immediately ends without further re-rolls for hits.
Tyrant Siege Terminators (HH3 – page 252; ICL – page 82)
Tyrant Siege Terminators may fire their combi-bolters in addition to their cyclone launchers in the Shooting phase.
Night Lords Unique Rite of War: Terror Assault (HH2 – page 239; ICL – page 57)
Change the following effect:
Cover of Darkness: The force may impose Night Fighting for the duration of the first game
turn of any mission on a D6 roll of 2+. Night Fighting imposed in this manner carries on to
the second game turn on a roll of 4+, and on to the third turn on a roll of a 6. While Night
Fighting is in effect, all models with the Legiones Astartes (Night Lords) special rule gain +1
Initiative and +1" to their Run distances.
turn of any mission on a D6 roll of 2+. Night Fighting imposed in this manner carries on to
the second game turn on a roll of 4+, and on to the third turn on a roll of a 6. While Night
Fighting is in effect, all models with the Legiones Astartes (Night Lords) special rule gain +1
Initiative and +1" to their Run distances.
Good hunting!
Loken