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Custodes Hover Tank Inbound!

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Custodes get a ride!

This was on the Forge Word website today:

 

Check please!

Loken


Forge World Teases The Macrocarid Explorator

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The Mechanicum gets a new transport!

Pretty damn cool!

 

I see conversions of this for Marines!

Loken


Prospero Comes to Warammer World

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Warhammer World builds Prospero!

There will be a new Prospero Diorama at Warhammer World.


I am looking forward to seeing in during the Horus Heresy Weekender!

Loken


Caladius Grav Tank is Here!

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The Caladius Grav Tank makes its debut at Warhammer World Open Day!

The Caladius Grav Tank is the new Custodes tank.  Word is the Custodes get a full army list ala the Solar Auxilia.



And a great unboxing video by the Battle Bunnies!


Thanks to Garro of the Heresy30K Forums and the Battle Bunnies!

Loken


Custodes Contemptor and What's Coming!

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The Custodes get a custom Contemptor!

Thanks to Garro for the pics.


And from Battle Bunnies reporting from the Warhammer World Open Day:
Some more news from the Open Day:
– No other Sisters of Silence have been worked on yet. They wanted to see how popular the first set were.
– Resin upgrades for the plastic Custodeswill get done, similiar to the Secutarii ones. Also more vehicles.
– The Custodes will get an army list equivalent to the Solar Auxilia.
– Talons of the Emperor armylist. You will be able to do a pure Sister list or pure Custodes list or mix.
– Custodes are older than Thunder Warriors. Info about their creation is heavily guarded by the Emperor. No packers.
Jenetia Krole, Valdor and Ahriman will get rules in Inferno!
– Thousand Sons will have scalable psychic powers.
– Inferno is biggest book yet by 8 pages.
– Inferno should be ready for pre-release February the 4th!
– Next Black Book will feature Blood Angels and Dark Angels.
– Daemon Magnus seems to have an alternate head and a sword option!
– “Squats are NEVER being done. Ever. You will see fishman in space before Squats. And there is no love for fishmans in space :(“

All good! Loving the Custodes.

Loken

Mechanicum Macrocarid Explorator Arrives!

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There is a  new tank in town and it is awesome!


Forge World has posted its new Mechanicum Macrocarid Explorator tank for pre-order.


From Forgeworld:

Uniquely crafted to the needs of the Magos leading the expeditionary force, Macrocarid Explorators first saw use as frontline combat and mobile command vehicles in the early days of the Great Crusade. Heavily armoured and equipped with the Mechanicum’s signature technologies and weapons, they are now pressed into service on both sides of the cataclysmic battles of The Horus Heresy.

Macrocarid Explorators can transport Magos’ or their units of deadly automata across the battlefield, cutting through any opponent foolish enough to come close with powerful weapons enhanced by augury scanners. Their heavy armour makes them as durable as the Legiones Astartes Land Raider, with the addition of extensive self-repair systems.

Rules for using the Macrocarid Explorator in Mechanicum armies in Horus Heresy games can be found in The Horus Heresy: Mechanicum – Taghmata Army List.

The Mechanicum Macrocarid Explorator includes optional weapons for the vehicle’s sponsons and hull mounting points. A pair of lascannon or two irradiation engines may be fitted to its sponson mounts, whilst a mauler bolt-cannon and a graviton imploder are available as hull mounted weapons.

This is a complete, multi-part resin kit which includes a full colour instruction guide.


The Macrocarid goes for £90 or $ 113.50.  Certainly one of the coolest tanks we have seen!  

Now how do I fit it into my army?

Loken


  

The Gaming Books of the Horus Heresy

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60040187022 HorusHeresyBookIBetrayal01

What books do you need for your Horus Heresy Gaming?

Well, here is everything you need to know thanks to Slipstreams on The Bolter and Chainsword.  This great article shows you what is in each Horus Heresy book and what you need!

From Silpstreams:

If you're new to 30k for whatever reason and are wanting to get started by getting your hands on the rule books these are them:

This Topic will be updated as new books are released.

60040187022 HorusHeresyBookIBetrayal01

Book 1: Betrayal 

Contains the old rules and fluff for:
  • Sons Of Horus
  • World Eaters
  • Emperor's Children
  • Death Guard
Also contains:
  • Istvaan III Campaign System
  • Zone Mortalis System

60040187026 HorusHeresyBookIIMassacre01

 Book 2: Massacre
 
Contains the old rules and fluff for:
  • Iron Hands
  • Salamanders
  • Word Bearers
  • Night Lords
Also Contains:
  • Dropsite Massacre Campaign System

60040187028 HorusHeresyBookIIIExtermination01

 Book 3: Extermination
 
Contains the old rules and fluff for:
  • Imperial Fists
  • Raven Guard
  • Alpha Legion
  • Iron Warriors
Also Contains:
  • Victory Is Vengeance system
  • Blood In The Void System
60040187039 HorusHeresyBookIVConquest01

 Book 4: Conquest 

Contains the rules for:
  • Solar Auxilia
  • Questoris Knights
  • 30k Generic and Army Specific Relics
Also Contains:
  • Conquest Campaign System:
    • Strategic Raid
    • City Fight
    • Character Advancement
    • Liberation Mission
    • Relic Hunt Missions
    • etc.
60040187045 HorusHeresyBookVTempest01

 Book 5: Tempest

Contains the rules for:
  • Ultramarines
  • Updated Word Bearers
  • Titan Legions
  • Imperial Militia / Warp Cults
  • Stormbird
  • Xiphon Interceptor
  • Deredeo Dreadnought
Also Contains:
  • Betrayal At Calth Campaign
60040187049 HorusHeresyRetribution01

 Book 6: Retribution

Contains the Rules and fluff for:
  • Blood Angels & 2 Unique Rites of War
  • Dark Angels & 2 Unique Rites of War
  • White Scars & 2 Unique Rites of War
  • Shattered Legions
  • Black Shields
  • Knights Errant
  • Additional Rites of War:
    • 10 Generic
    • 1 Per Released Legio
  • Mastodon Tank
  • Legion Delegatus, Praevian and Herald
  • Leviathan Dreadnought
  • Legion Support Quad Launcher (updated Rapier Quad Mortar)
  • Contemptor-Cortus Dreadnought
  • etc.
Also Contains:
  • Retribution Campaign
  • Shadow Wars in the Age of Darkness
  • Battles in the Age of Darkness Core Missions
Legiones Astartes: Age of Darkness Army List

​Contains the most up to date rules for:
  • All Generic Legion Units found within Books 1-6
  • Updates and points rebalances to older units such as Legion Assault Squads
  • A new Unit: Jetbike Skyslayer Support Squadron
AVAILABLE DIGITALLY

60040187050 AgeofDarknessLegions01

 Legiones Astartes: Age of Darkness Legions

Contains the most up-to-date version of rules for:
  • Sons of Horus
  • World Eaters
  • Emperors Children
  • Death Guard
  • Word Bearers
  • Iron Hands
  • Salamanders
  • Night Lords
  • Imperial Fists
  • Iron Warriors
  • Raven Guard
  • Alpha Legion
  • Ultramarines
60040187047 TheHorusHeresyMechanicum01

 Mechanicum

Contains the most up to date rules for:
  • Mechanicum Units from Books 1-5
60040187051 CrusadeArmyListImperialGuard01

 Crusade Imperialis Army

Contains the most up to date rules for:
  • Solar Auxilia
  • Questoris Knights
  • Imperial Militia and Cults
  • A DIGITAL VERSION OF THIS BOOK IS AVAILABLE FROM BLACK LIBRARY


So there you go!  Everything you need to know about the books you need! Thanks again to Slipstreams on The Bolter and Chainsword.


Loken




The Master of Mankind from The Black Library

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The long awaited book on the Emperor is here!

And, as most of you know, my favorite author, Aaron Dembski-Bowden is the author


The Horus Heresy Book 41

As war splits the galaxy, the Emperor toils in the vaults beneath His Palace. But his great work is in peril, with the forces of Chaos closing in…

READ IT BECAUSE

At last, the secrets of the Emperor’s project beneath the Palace will be revealed, and you’ll get a closer look at the Emperor Himself than ever before.

THE STORY

While Horus’ rebellion burns across the galaxy, a very different kind of war rages beneath the Imperial Palace. The ‘Ten Thousand’ Custodian Guard, along with the Sisters of Silence and the Mechanicum forces of Fabricator General Kane, fight to control the nexus points of the ancient eldar webway that lie closest to Terra, infested by daemonic entities after Magnus the Red’s intrusion. But with traitor legionaries and corrupted Battle Titans now counted among the forces of Chaos, the noose around the Throneworld is tightening, and none but the Emperor Himself can hope to prevail.

Written by Aaron Dembski-Bowden

ABOUT THIS EDITION

The collector’s edition hardback includes a full-art hardcover, a glossy dust jacket in the Horus Heresy series style, internal illustrations and an exclusive author afterword.

The eBook edition includes integrated illustrations of characters and events from the story, and an afterword that places the story in context within the series.



So fired up to get this book!

Loken

Forge World Releases Acastus Knight Porphyrion

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A new Knight hits the battlefield and it is big!

From Forge World:

One of the most heavily armed and armoured of all the Knight chassis in service, the Acastus Knight Porphyrion rivals even the Scout Titans of the Legio Titanicus in terms of size and power. Armed with weapons that can obliterate even the most heavily armoured target, it is truly a force to be reckoned with.

Taller than even the towering Cerastus Knights, the Acastus Knight Porphyrion is a dominating presence on the battlefield. The Knight’s main weapons are a pair of twin-linked Magna Lascannon, devastating weapons an order of magnitude more powerful than even the Sollex pattern Heavy Lascannon of the Mechanicum Taghmata.

Where a Knight Paladin may carry a heavy stubber as a secondary weapon, the Porphyrion is armed with a pair of autocannon which are often replaced with Lascannon when additional anti-armour firepower is necessary. It’s Ironstorm Missile Pod has a substantially larger payload than those found on more common Knights, though in battle-zones where the danger from airborne assault is apparent, this system can be replaced with powerful Helios defence missiles.

Rules for using the Acastus Knight Porphyrion in both Mechanicum Taghmata and Questoris Knights armies in Horus Heresy games can be downloaded from the Download tab on this page.

The Acastus Knight Porphyrion is a complete, multi-part resin kit. It includes several optional secondary weapons.



Adeptus Titanicus Coming In 2017

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Adeptus Titanicus – It’s coming in 2017!

This is a guest blog by Adam Harry, first published on Bell of Lost Souls.

We’ve been waiting to hear more news about Adeptus Titanicus ever since the news broke back in May of 2016! That was the same time we saw this 8mm mock-up:


Now we have some more information from the Andy Hoare:

via J Martin (Spikeybits)

The book is done, the minis are done. Titanicus is going to print next week and will be out this year.
They are going to do a big release with boxed game plus extras. They pushed the schedule back a bit to flesh it out more.
They have learned from BB that people are lapping Specialist Games up, so are going to get more budget for it.

We also have some more info coming from Open Day regulars Battle Bunnies:


via Battle Bunnies

Adeptus Titanicus is delayed (it was originally planned to be released around february). Not being rushed out. Might be out before the end of the year.
There will be complete plastic buildings (which you can destroy yourself, by cutting etc).
Thanks to Blood Bowl, and the delay there is a possibility of plastic Titans which go on sale at the same time as the black book / resin ones.
The book art for ‘Titan’s Death’ is being worked on right now.


And just for the sake of completeness here are the original bits of info from back in May 2016:

via Recalcitrant Daze (May 2016)

However talking to Andy Hoare, Mark Bedford and Chris Drew I can mention the following:

The game is set during the Horus Heresy in the spirit of the original Adeptus Titanicus.
It will begin with just Titans.
The scale will be 8mm – They decided on this scale after 3D printing a Marine, Dread, Leman Russ, Warlord and a Mastodon in three different scales. 8mm was deemed the best as you could see the details to the point of telling different armour marks apart but didn’t make the Titans too big.
8mm will make a Warlord around 6″ tall (that’s what it looked like why Andy Hoare put his hands apart, don’t blame me if the final model is smaller or larger…).
The models will be produced in resin by Forge World.
Typical force may be in the region of two Warlords, two Reavers and two-three Warhounds.
More Titan variants are possible.
Down the road infantry and tanks are to be introduced.
Other forces are also possible, this includes Xenos which can be introduced in a themed expansion, e.g. Adeptus Titanicus: Armageddon to bring in the Orks.
Currently the Titans are being 3D modelled by Chris Drew, the Warlord has been done as the 40k version was originally 3D modelled so it was a case of just scaling things down and getting it to work as a model which can be manufactured.


I for one am very excited about more Horus Heresy Gaming!  And thanks to Bell of Lost Souls and Adam Harry!

Loken


Custodes Contemptors and Warhmmer World Open Day Review

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Warhammer World Open Day reveals Custodes Cotemptors and more!

Thanks to Penddraig form the Heresy 30K forum for this update from the Warhammer World Open Day.

First part to state was that this was a far more relaxed Open Day than others I have attended. There were no seminars or demo pods, less staff were available to talk to but there were also less people so you can have a long chat with the designers, painters etc. It was also noticeable that some of the GW painters have now done a couple of the Open Days and seemed to be more comfortable talking to the public. Due to the Weekender being just round the corner not much news has come out but I will fill in what I discovered.


Retail
Despite the Weekender being about 5 weeks away, there were some nice early releases to pick up. The first of the Custodes Contemptors were available and came with the sword and board, the next grav-tank and Rogue Trader which seemed to be selling well. They were also selling off t-shirts, hoodies and mugs that were at the end of the range for very low prices. This did irk a bit as normally these sell for about £20 but were being sold off for £5, a very good bargain but a bit harsh if you had already paid full price. Like normal, the sales area was rammed for the first couple of hours and then was empty. Personally, I still feel that unless there is a limited release model you desperately want, you're better off going around the Studio area first. Garro did tell me that they did a 1-per customer sale on the limited releases until later in the afternoon, hopefully they will do the same at the Weekender as well to ensure everyone who has paid for the ticket has an equal chance to pick up a copy.


Heresy news
The Custodes are having all new vehicles. I did mention this last year as well but it has been confirmed that the Talons of the Emperor list has unique Terran technology that results in the Graf-vehicles we are currently seeing. The latest grav-transport is the Custodes equivalent of the Razorback and will have a capacity of around 10 (5 Custodes). The jet-bikes won't be based on the dong bikes and will be different as will the next transport vehicle. There may also be a flyer. The grav-rhino, as seen in Collected Visions, won't be built as it is covered by the newest release. The Custodes Contemptors will have better stats than the Legion version but won't be up to Leviathan standard. The new guardian-spear with built in lascannon on the Contemptors is awesome. It also comes with a hand option that allows the left hand to be either holding the shaft (calm down Raglan) or clenched. It also comes with either stormbolter or twin-linked flamers on the back of the arms.

It was also admitted that some of the earlier Legions from Books 2 and 3 have been a little neglected. That should change this year. Tyrant Siege terminators have been started work on and some of the other missing units should be designed next. This doesn't apply to Primarchs as Sam works to a different schedule. Mike found out that the Moritat has been painted and should be available at the Weekender.

40k
I had a long chat with some of the designers. They reinforced the same message as the Warhammer TV guys in that 40k is not moving towards an End Times in the same way that Warhammer Fantasy had. The 40k timeline is advancing and there are big consequences for every race in the next twelve months but all current races, armies and background will still exist this time next year. 8th ed. wasn't confirmed but there were lots of hints that it was on the way. As this year is the 30th anniversary of 40k, they are going to make a lot of it in terms of releases and story development.

Fires of Cyraxus should have all the 30k Mechanicum units ported into 40k including rules for Secutarii, Trios and the Porheryrion Knight. There are some great artwork prints of Knights in combat and Red Scorpions in ZM combat with Tau.

Specialist Games
Put simply, these have been much more successful then GW management imagined. Blood Bowl was always going to be popular and they have a lot of future plans. Dwarf and goblin teams are due for release in plastic along with a plastic ogre. The Deathroller has also been designed and will be out in the next 6 months. They Specialist teams would also like to work on a Dungeonbowl expansion.

There and Back Again from the Lord of the Rings team has also shown the strength of the community as shown by the fact that they can't keep it in stock and the plastic laketown houses sold out within 2 days. Once again some of the new miniatures look amazing and should be familiar to anyone who has seen the extended edition of the Battle of the Five Armies. Personally, I want you Dol Goldur Nazgul but you can't have everything at once.

Adeptus Titanicus has been put back for release for possibly Q2 but likely Q3. The reason is that they want to build up stock as they are expecting it to be extremely popular and they want to release all the basic titans (Warlord, Reaver and Warhound) at once without people waiting. Feedback from design teams and playtesters has been overwhelmingly positive.

The most likely game to be worked on next is Necromunda. Provisional plans for this are intended to make the game function best in a burst campaign. That is, a campaign that has a fixed end-point rather than one that drags on indefinitely. One-off games will be possible but will miss the point of the game. Both Hive and Underhive gangs will be included but no confirmations of which ones it will be yet. Weapon profiles will be as per weapon and the ammo roll mechanism will survive in some form or another. The game will develop the background by looking at how the gangs interact with each other when they are not shooting at each other and raiding territories. Plans are certainly underway but are in very early stages.

Bits and bobs
The Exhibition and gaming table team were there as usual. The latest gaming table they are working on (Ad. Mech mining operation) looks awesome and is perfect for Kill Team, HH Raid missions, Victory is Vengeance games. Less helpful if you're taking tanks as a lot of the board is raised walkways.

Tony Cotterall also had a lot of the Rogue Trader plastics such as the RTB01 marines, plastic rhinos as well as the original Spartan, Vindicator and Sabre conversions - how things have moved on. Brought back lots of memories.

Summary
If you were expecting lots of new releases and news from this event, you would be disappointed. Other than the new Custodes variant Contemptors, seeing the grav-transport 'in the flesh' or new Specialist Games models there were no new models. None of the main FW rules writers were there to answer questions and information on Inferno was obvious by its absence. GW main studio were still guarded about what they could talk about but were more open then previously. All the staff were happy to discuss constructive feedback about rules, the games in general, background or model design. The army painters were also more open and talkative than at previous events and could give useful tips.

Overall, the event was a good start to the year. It acted as a positive starter for the main course of the Weekender.

Warhammer Fest is also dated for the last weekend of May back in the Ricoh Arena.

Thanks again to Penddraig for his coverage!

Loken


The New Warhound in my Collection!

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The Derp Hound!

I finally got an Armorcast Warhound, because it is just so classic!

After our big two day Apocalypse game, where my new 40K buddies Chris Hatch and James Van Houten had a couple, I knew I needed one to add to my collection.


These beauty was painted by David Sampson of Black Table Painting. Got a great deal and and so now I have a Mars Pattern, a Lucius Pattern and now a Derp pattern. :-)

Titans rule!

Loken



Raven Guard Vigilator Tactica

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Raven Guard and how to use a Vigilator to maximize your force.
A guest blog by Pete from Pete Happens.

I've always approached Raven Guard as the Black Ops Space Marine Legion. So what consul could be better than the Vigilator, a Captain-sized-super-scout-spy-bad-ass? 

With Independent Characters with infiltrate only being able to infiltrate with units with Infiltrate, Raven Guard have lot of opportunities to add a Vigilator to just about any squad. 
So what do Vigiliators add to a Raven Guard? 
    Scout: First and foremost your unit picks up scout. In an army, with tons of infiltrate, this can be HUGE. Infiltrate lets your units deploy within 18" in view or 12" out of view. Thus, in most cases, this means your units are 18" away. Scout let's you move of 6" or 12" depending on your unit type. But must stay 12" away from your enemy. From a shooting perspective this means you will easily be in range for melta, graviton guns, double tapping rapid fire weapons like bolters or plasma. 

    Infiltrate and Move Through Cover: If you drop the Vigilators power armor down to scout armor, the Vigilator will confer Infiltrate and Move Through Cover on the squad. In a Raven Guard list, the Vigilator already has infiltrate in Power Armor, so the real question is if move through cover is worth dropping your save to a 4+. A good example of when this might make sense is if you give your Vigilator a jump pack and run him with a Dark Fury Squad. Now your jump packers auto pass dangerous terrain checks ;)

    Special Ammo and Sniper: With Tempest rounds, you have a rapid fire, small blast tempest that always wound on a 4+ and on a 6+ to wound become AP2. The scorpius rounds are also good with precision shot. On a 6+ to hit you can pick out that hvy weapon or serg and add on shred and rending. Another thing to remember is that you get sniper on all your shooting attacks, so feel free to toss your sniper frag grenade on your way into hth ;)

    Sabotage: On a 2+ you get to inflict D6 S5 AP6 hits (to the weakest front of a vehicle). Not great, but you never know. Note, that you can't pick up first blood before turn one if you are playing that secondary because it must happen in the game turn, although you would pick up a VP for killing a unit.

    Stealth: Vigilitators come with cameleoline, which conveys stealth to him and his entire squad. This adds to shrouding picked up in the Recon ROW, but it can also be interesting if you have him attached to a squad of bikes and they jink.

    War Gear: So you can't take a combi-weapon, boarding shield, power fist, thunder hammer, lightning claws, bike, jet-bike or termi armor. It's actually, kinda of an odd exclusion list, but the important thing to note is that you can take a JUMP PACK. Plus, remember that you can take an infravisor. Finally, for the ultimate cheese, you could always take a void shield relic.

    So on his own, a Viglator doesn't really add a huge amount of offensive fire power. You can tool him up for hth, but really his strength is that he is a force multiplier. 
    Below are a couple ways to use a Vigilator:
    • Legion Recon Company ROW: In this ROW, all units that infiltrate or scout start with shrouding on the first turn. Most infantry in the Raven Guard force have infiltrate, but there are few exceptions. A Vigilator adds scout to a unit, which would give a unit shrouding, plus remember you can take cameleoline, so now youa re +3 to cover. So consider taking a Vigilator with a jump pack, scout armor and cameleoline in a dark fury squad. Now your Dark Fury squad starts 12" forward, is +3 to cover and auto passes dangerous terrain tests. You can do similar tactics with attack bikes or jet bikes. For more tips on this ROW, check out this article: http://www.petehappens.com/2016/02/raven-guard-30k-rite-of-war-legion.html

    • Breachers: Breachers are often overlooked as expensive and not very useful in a Raven Guard force, but with a Vigilator, they now scout into 12" range which makes 4 X 18" graviton guns very viable. And you will see if you compare this what you would pay for a tac squad and grav rapiers, you will see that it's not actually that expensive of an option. You can find more tips on Breachers here: http://www.petehappens.com/2016/03/the-legion-breacher-squad-is-not-squad.html

    • Seekers: Combi-Plasma Seekers in particular are especially dangerous with a Vigilator. With BS 5 and preferred enemy, a 10 man Seeker squad shoots 20 shoots that hit and wound of a 2+ and re-roll ones. In addition, seekers now have precision shot, which is good for plucking characters out of the squad. So if you are running Nex and the Liberation Force ROW you could score score 6VPs killing a warlord turn one! For more about the Liberation Force ROW check out this article.  http://www.petehappens.com/2016/02/raven-guard-30k-row-liberation-force.html

    • Support Squads: When I say support squads, I mean units with assault weapons like support squads, seekers, demolishers, and even units like castellax. Vigiliators let you get with in 12" turn one, which when combined with the Recon Company ROW or the Decapitating Strike ROW combined with Alvarex Maun or a Democlese Rhino, you can set up a VERY powerful alpha strike. 

    • Transports: Scout also confers to a units transport, so you could totally scout landraiders forward with termies bristling with combi weapons or put support squads in scouting rhinos. Or even a unit in a Dark Wing, Thunder Hawk or Storm Eagle on a landing pad and scout it on the platform first turn ;)

    Do you guys have any other clever ways to use Vigilators?


    Thanks to Pete for this awesome article!  Check out his blog at http://www.petehappens.com/ 

    Mastering Raven Guard Alpha and Beta Strike

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    The Raven Strikes!

    This blog first appeared on Pete Happens, a blog dedicated to the Raven Guard.  Guest blogger Patton wrote this excellent article!

    From Patton:

    Welcome sons of Deliverance. Today we’re going to look at the way of the Raven Guard: Strike Fast, and Strike Hard. There are two ways to design the Raven Guard to do this: Alpha-strike or Beta-strike.

    For the rest of this article, we’re going to look at list design to accomplish these goals, including Rites of War and unit choices. For each of these lists, we’re going to cover four types of units needed: anti-Spartan, anti-tank, anti-terminator/primarch, and anti-air.

    Alpha Strike

    Hit them hard! This strategy works very well with Raven Guard legion rules, giving infiltrate and fleet. There are two options to go with your ROW: Decapitation Strike or Recon ROW.

    Alpha Strike—Decapitation Strike

    For Decapitation Strike, you will want to take Strike Command Maun as your HQ. His major benefits to this list are the ability to reroll for seize the initiative, allow reroll to drop pod and flyer reserves, and allow no scatter deep-strike within 18”. The goal is to get as many hard-hitting units forward on turn one as possible. This list aims to be everywhere at once, and doesn’t necessarily need a combat unit; however, a unit of dark furies never hurt anybody ;) The list really needs to be able to reliably kill a Spartan turn one to get to the juicy innards with shooting. The list will include pods to get dreadnoughts and special weapons forward, and take an odd number of pods (three is usually good, with the third coming in empty and bought for either a tactical squad or Maun).


    Sample Drop Pod Alpha Strike List at 2.5k: Decapitation Strike ROW

    HQ—Strike Captain Maun: 140

    Elites: Contemptor Dreadnought: 2xCCW Arm, 2xGrav Gun 205

    Elites—3xGrav Rapiers 225

    Elites—3xGrav Rapiers 225

    Elites—7xMor Deython, Rhino with Dozerblade and Multimelta 279

    Troops—10xTactical Marines: Rhino with Dozerblade 165

    Troops—10xTactical Marines: Drop Pod 160

    Fast Attack—Dreadclaw Drop Pod: 115

    Fast Attack—8xSeekers, 7xCombi-Plasma, Drop Pod: 320

    Heavy Support—Fire Raptor: Hellstrike Missiles, Reaper Autocannons 230

    Lord of War—Typhon Heavy Siege Tank: Lascannon Sponsons 435


    Alpha Strike Recon ROW Style

    The second option is the Recon Company ROW. This alpha-strike list will combine infiltrating heavy weapons with scouting assault elements which tear apart infantry and terminators. You will usually take a praetor, delegatus or Corax as your HQ in this as you won’t get as much use out of Strike Commander Maun. There is less of a need to murder a Spartan T1 in this build, as you have a better means of countering nasty terminators in cc.


    Sample Recon Company Alpha-Strike List at 2.5k—Recon Company ROW

    HQ—Forgelord: Artificer Armor, Power Axe, Bike, Grav Gun, Rad Grenades 155

    HQ—Vigilator: Power Armor, Meltabombs, Jump Pack 110

    HQ—Delegatus: Artificer Armor, Bike, Power Axe 115

    Elites—1xApothecary, 1xBike 65

    Elites—3xGrav Rapiers 225

    Elites—3xGrav Rapiers 225

    Elites—3xQuad Mortars with Scatter Shells: 210

    Troops—5xRecon Marines with Bolters 100

    Troops—5xRecon Marines with Bolters 100

    Troops—5xRecon Marines with Bolters 100

    Fast Attack—9xOutrider bikers with Meltabombs, 3xPower Axes, Sergeant with Power Axe 370

    Fast Attack—10xDark Furies with Meltabombs on the Sergeant 330

    Lord of War—Typhon: 395


    Beta Strike

    Flyer-based Beta Strike

    In the beta strike, the idea is heavy use of reserves to support a solid infiltrating firebase. The flyer-based beta strike would do well to make use of a ground-based firebase to complement the flyer’s firepower. A solid anti-Spartan option is still a good idea to make those scary deathstars hoof it. A counter-assault unit is probably a good idea. So we are now going to change our fourth category from Anti-air (which I’m taking as a given in a flyer-based list) to be counter-assault instead. Strike Commander Maun fits in well to this style of list, as he insures your flyers arrive on time. However, there is no particular ROW that gives significant benefit to this style of play; you’ll probably want multiple fire raptors. Pride of the Legion is an option as vet tactical squads and terminator squads can take darkwings as dedicated transports


    Sample Flyer-based Beta-Strike List at 2.5k: Pride of the Legion ROW

    HQ—Strike Commander Maun: 140

    Elites—3xGrav Rapiers: 225

    Elites—3xGrav Rapiers: 225

    Troops—9xVeteran Tactical Squad: 9xPower Axe, Meltabomb Dark Wing 510

    Troops—7xVeteran Tactical Squad: 7xCombi-Plasma, Dark Wing 469

    Troops—5xTataros Terminators: 5xCombi-Plasma, 1xChainfist; Land Raider Phobos with Dozer Blade, Armored Ceramite 470

    Heavy Support—Fire Raptor: Hellstrike Missiles, Reaper Autocannons 230

    Heavy Support—Fire Raptor: Hellstrike Missiles, Reaper Autocannons 230


    Drop Pod Beta Strike:

    The idea of the Drop Pod beta strike is to open all the vehicles turn one, then drop combi-weapons on the disembarked passengers turn two. This strategy works best with Strike Captain Maun and Decapitation Strike. This strategy works well with an even number of pods to get the maximum number of infantry-killers in on turn 2.


    Sample Drop Pod Beta Strike List at 2.5k: Decapitation Strike ROW

    HQ—Strike Captain Maun with Drop Pod: 175

    Elites: Contemptor Dreadnought: 2xCCW Arm, 2xGrav Gun, Dreadnought Drop Pod 305

    Elites—3xGrav Rapiers 225

    Elites—3xGrav Rapiers 225

    Elites—7xMor Deython, 7xCombi-Flamer, MB 243

    Troops—10xTactical Marines: Drop Pod 160

    Troops—10xTactical Marines: Rhino, Dozerblade, Multimelta 180

    Fast Attack—Dreadclaw Drop Pod: 115

    Fast Attack—8xSeekers, 7xCombi-Plasma, Drop Pod: 320

    Fast Attack—8xSeekers, 7xCombi-Plasma, Drop Pod: 320

    Heavy Support—Fire Raptor: Hellstrike Missiles, Reaper Autocannons 230


    So there you go Ravens!  Thanks again to Patton from Pete Happens for this awesome analysis.  

    Forge World Release New Custodes Models

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    The Legio gets reinforcements!

    Forge World has released more goodies for the Emperor's best!

    Galatus Contemptor Dreadnought 

    Custodes Pallas Grav Tank
    Grav Attack Bundle
     Legio Custodes Collection Bundle

    Check out all the new goodies here

    For the Emperor!

    Alec



    Horus Heresy Weekender Schedule Up!

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    The Schedule is up!

    And Heresy30K will be there all weekend!  So stay tuned here for all the photos and news!

    Loken


    Inferno Info Released!

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    Inferno is amost here!
     
    Via Warhammer Community

    "That’s right folks, feast your eyes on the cover of The Horus Heresy: Book Seven – Inferno.

    Arguably the most anticipated Forge World book since the launch of our Horus Heresy supplements, Inferno is the campaign book that chronicles the epic battle of Prospero.

    This is the saga of the Space Wolves and Thousand Sons Legions – two loyal(ish) Legions set upon each other by the machinations of Chaos and the traitorous Warmaster. It is one of the greatest tragedies of the era, but for Horus Heresy fans, one of the most awesome opportunities for games!

    As you’d expect, there are loads of new rules for Space Wolves and Thousand Sons armies – both of which can deviate quite considerably from the standard Space Marine Legion force. It’s not just the VI and XV Legions in the book though – also covered are the Talons of the Emperor: the Sisters of Silence and Legio Custodes. Even in an age of superhuman demi-gods, this force is elite, with access to loads of great vehicle support for their unequaled infantry.

    All in – it’s looking great, it’s going to be awesome, and it’s on its way very soon."




    Horus Heresy Weekender is coming and we will be there!

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    The Horus Heresy Weekender is coming!

    I will be there and I hope you all will come up and say hi.  Will be hanging with my Heresy30K forum buddies, and we have special Heresy30K lanyards for those of you who are members.  Make sure you follow all of the action here as I live blog the whole event.

    And if you are going, here is what I look like:


    Dracosan Armoured Transport Review

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    The Solar Auxilia transport reviewed!

    Rob from 30K plus 40K did this awesome review of the Solar Auxilia Dracosan and so I am reprinting it here!  Thanks Rob and check out his blog.

    From Rob:

    I've been piling in the hours to get my solar auxilia painted up recently. I was incredibly happy with how the Malcador Infernus turned out, so I dove right in with the regular transport for the Solar Auxilia - The Dracosan Armoured Transport. This is the only available transport for the Solar Auxilia outside of the Arvus Light Transporter and certain Lord of War choices like the Storm Lord. 
    Its a doozy.
    Unit Stats

    The Dracosan rocks an immense profile for your troop transport and costs only 135 points base:
    BS  Front   Side   Rear   HP
     3      13        12      11     5

    That is a 5 hull point vehicle with damn fine armour for the price. Oh, it also carries 20 models!! 20! Important to note it cannot transport bulky or bigger models (poor ogryns) and it is NOT an assault vehicle, with NO fire points. Access points are on both sides.
    Overview - A human standard BS of 3 is more than made up for by more HPs than a land raider and decent armour.

    Special Rules

    Just the one!

    Explorator adaptation - Re-roll failed dangerous terrain tests and gain a 6++ invuln against blasts and templates. Can't go wrong as standard!!

    Equipment

    The Dracosan is a transport at base and so does not come with firepower in mind. That said it has great utility with its armaments all the same.
    Twin-linked Lascannon - 48" - S9 - AP2 - Heavy 1 
    The lascannon we know and love, though being twin-linked it seriously mitigates your sub-par BS3 which is very handy indeed.

    The Dracosan also comes with extra armour as standard along with smoke launchers and a searchlight. 
    Overall the Dracosan is a power house transport and so getting a twin-linked lascannon on such a durable frame is a really sweet bonus. Until you see what else you can take....

    Options

    Offensive Upgrades (they swear too much):

    Demolisher cannon - 24" S10, AP2, Large Blast

    Thats right! For the princely sum of 30 points you can upgrade your twin-linked lascannon for a demolisher cannon!!! That also cuts the transport capacity down to 10 mind though. But it still makes your transports into vindicators...

    You can also take a pintle mounted heavy flamer or multi-laser as well as up to 2 x Hunter killer missiles. I quite like the hunter killer missiles in this regard as they give you a nice option if your demolisher is out of range or destroyed.

    Defensive Upgrades (they always say it wasn't them):

    Armoured Ceramite. Yep for the price of 20 points you can now melta proof your 5 HP transport! Whats more you can also give it a Flare Shield for 25 points making it effectively AV14 against all shots, or AV15 against blasts and templates on the front arc.

    Bizarrely you have the option of paying for extra armour and dozer blade upgrades which you have already (dozer blade being a lesser version of explorator adaptation). You can also pay for an auxiliary drive for never ever getting stuck.

    Utilisation

    With a demolisher cannon, coupled with a flare shield and armoured ceramite you punch 210 points for your Dracosan Transport. BUT you aren't just getting a transport but a better armoured vindicator that can also carry 10 man squads into the enemy. With your short ranged weapon you will be naturally inclined to take them up the field which is where your short ranged weapons want to be.

    I prefer this set up for veletaris squads that keep their volkite, allowing you to deploy and lay down a lot of fire on both an armoured target or 2_ save squad with the cannon as well as target squishy things with the volkite.

    One of the issues with taking the demolisher however, is that you will be unable to add an independent character to your 10 man squads. So if you want to have a retinue squad to accompany your Legate commander you will have to settle for the twin-linked lascannon option. I use the word "settle" very loosely as it is still an excellent option.

    Keeping the 20 man capacity and carrying las-section squads around might sound like a good idea, but given how bunched up your deployment will have to be, I don't recommend it. It is asking for you to be rinsed with templates the turn after and poof you are gone. The smaller squads have a greater degree of flexibility, indeed you can fill Dracosans with 10 man flamer squads yourself and burn baby burn!
    Overall the Dracosn, like any none super heavy, can go boom with one lucky dice, however apart from a vulnerable rear armour you are looking at an incredibly resilient transport that can pack a hell of a punch. Plus, my god they look bitchingly good.

    Peace out,

    Rob

    Much thanks to Rob and his awesome blog 30Kplus40K



     

    The Wolves Arrive...

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    Maybe there are wolves on Fenris....


    New products hit the street from Forge World in the form of Wolves of the Wolf King and some Word Bearer (yuck) dice!

    From Forge World:

    Said to be companions of the Wolf King from his earliest days as a foundling upon the bleak desolation of Fenris, these two creatures are beasts of prodigious size, formidable intelligence and a physical power that beggars belief in purely ‘natural’ creatures of their type. The guardians of the Wolf King’s hearth, from time to time when he calls they follow alongside him into battle as they may, ripping apart the hated foe limb from limb.

    A pair of large creatures that would make an ideal centrepiece, the Wolf-kin of Russ can be added as a special HQ choice for a Space Wolves Legion army that includes Leman Russ. Formidable at close range, they use their enormous teeth and claws to do the bidding of their master. Rules for using The Wolf-kin of Russ as part of a Space Wolves army in Horus Heresy games can be found in the forthcoming book, The Horus Heresy Book Seven - Inferno.

    This highly-detailed multi-part resin kit makes two Wolf-kin of Russ including 2 scenic 90mm oval bases – these feature unfortunate enemy Space Marines being torn apart, which can be painted in the colours of whichever Chapter you prefer. The 20-component kit is presented in a black Horus Heresy Character Series box.



    And there are Word Bearer dice!


    You know where to get em!

    Loken


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