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Seminar # 2 - Then and Now (30K vs 40K)

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Then and Now (30K vs 40K)  This seminar was interesting as it got to the real diffeences between writing for each era.  The panel was Gav Thorpe, Alan Bligh, Aaron Dembski-Bowden and Dan Abnett.
 
The panel started by saying there are three main differences authors have to  pay attention to, Sense of Scale, The Primarchs and the Grandeur of the Imperium.

Sense of Scale - what is the difference between battles in 30K vs 40K

There are as many Ultramarines in 30k as Space Marines in 40k!

40k is the end times, 30k is how it got screwed up

Abnett - 30k is a less ignorant time.  There is more enlightenment and desire to know.

Thorpe -  Massive battles with thousands of marines.  Truly epic in scope.  There must be revelation in each novel.  You may know what happened, but HHS novels tell you why and things you didn't know.

Bowden - 40k novels are about one chapter, 30k involves multiple chapters.  You can have multiple characters from different legions and it is totally appropriate, not so in 40K.

Bligh - 30k has more secrets.  The Imperial Truth is just one truth.  Secrets of Legions, Mechanicum, secrets of old night, etc.

The Primarchs

Dan - The origin myth. You have to create more depth to their character.  And you must get good at this because the Emperor will be there at the end and you will have to write him.

Bligh - they drew up a table rating each Primarchs and how they would do at HtH, smarts and special effects.  e.g. Logar  pretty good at special effects it not at HtH.

Aaron - the Legions are the Legions of their Primarchs.  Not so in 40k.

 The Grandeur of the Imperium - everything is bigger.

Great Crusade books have been discussed.

Abnett wants to do Unification Wars books

Custodians are fundamentally different than Space Marines.  Dan said when you write them you ultimately write them differently.

Bowdens next novel will deal with Legio Custodes.

Bligh - Xenos are in hiding.  The Scouring allows them their revenge.  We will not see Xenos in 30K.


That's it for now.  A ton of photos coming on the future of 30K!

Loken


Seminar # 3 - Models of the Horus Heresy

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After his amazing presentation, I asked Tony Cotrell, the head of Forge World, if it was OK to post the photos of his presentation and he said yes. (He knew I had flown all the way from Los Angeles).

So here is his presentation on the new models from Forge World for the Horus Heresy series.


Seminar # 3 - Models of the Horus Heresy




Word Bearer Circle of Ashes Pyroclast Destroyer squad. They put civilizations to flame.    They seek out libraries and monuments to burn to wipe out the history of a civilization.



Phoenix Guard Terminators. Tartaros pattern variant. Power halberd.


Iron Hands Relic Contemptor Dreadnought


Kakaphonie Noise marines



New Legion Tank almost done!  Multiple gun variations.



Legion Kharybdis Assault Claw.  Arrives like Drop Pod but can fly after it lands.  Heavily armed.  Vortex Melta.  You wouldn't want to leave the ship right away after it lands because everything is on fire.


Mechanicum castellax battle-automata of the LegioCybernetica.  Unique armaments. Mauler pattern bolt cannon. Just shy of Contemptor Dread strength wise



Mechanicum Magos Dominus




Erebus with Kor Phaeron. 3-4 months away as Kor Phaeron isnt done yet.


More to come, so stay tuned!

Loken











Seminar # 4 - Forge World Horus Heresy Books

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Anyone playing Horus Heresy games wants to know when the next Forge World book is coming out and when THEIR favorite Legion gets a book!


Seminar # 4 - The Books

One of the most important seminars of the weekend, the Forge World crew, lead by Alan Bligh, told us everything we really needed to know!

The Horus Heresy Book Two - Massacre

What's in the book:

     Salamanders.

     Iron Hands.

     Word Bearers

     Night Lords

Salamanders - Firedrake terminators   Playtester said they were "the most made of win" unit yet.  Pyroclasts - advanced flamer technology

Iron Hands - Cyborg breecher assault squads

Other forces:
     Mechanicum     Legio cybernetica. Allies or full army, background as well.
     Titan Legions    Lesser Known Legio -  Firebrands

Return of:
     Emperors Children
     Works Eaters
     Death Guard
     Sons of Horus.  Additional unit for each in book two.

*  Story for the first part of the battle

*  History of the four new legions
*  Rules for the four new legions plus:
     Special units
     Characters
     Primarchs

*  Rules for new Mechanicum units
*  Scenarios & Campaign System


The Horus Heresy Book Three - Extermination

This book will come out within 6 months of Book Two.  There won't be a big gap between books like between 1 & 2.  


Book Three is the last part of the first Trilogy

Part Two of the Battle of Isstvan V & the Battle of Phall

New Legions:

     Raven Guard
     Iron Warriors
     Alpha Legion
     Imperial Fists


WHAT'S AFTER THAT?

The next trilogy of books

Prospero
Calth

Signus Prime

Thousand Sons
Space Wolves
Ultramarines
Legio Custodes
Sisters of Silence
Blood Angels
Daemons


Well, there you go!  Stay tuned for more!



Loken


Horus Heresy - Alan Bligh Answers Your Questions

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I got to spend 15 minutes with Alan Bligh, the super-nice chief author for Forge World, who has been writing all their books lately.   He answered some questions posted by readers of my blog and the brand new Horus Heresy Forum.

1) When will we see Salamanders?

Next Horus Heresy Book (# 2)

2) The HH:Betrayal book and the IA:Aeronautica book are both recent AND have the Dreadclaw Drop Pod. However, the removed the old Dreadclaw from the FW website. Are they retooling the old mold, making a new one (without the chaos iconography), or what? (Kronk - Dakka)

The Dreadclaw has been discontinued as it was not a very practical model. It is being retooled.

3) When is Mk 8 armour coming out

Errant armour is not in the early part of the Heresy. 
It is similar to Aquila Armour. It may be in an Imperial Armour book, but not planned anytime time soon.

4) When will the miniature for Horus be released.

Not set, but Tony Cotrell says "Pretty soon". There is a sense at Forge World that Horus needs to be done quickly.

5) When are Blood angels, Space Wolves, Thousand Sons coming out?

 
See schedule (Posted here)
 

6)     What about the rules, guidance, advice on games with xenos?

The problem is the use of Primarchs and fairness.  So you have to balance the lists.  Discuss with your friend, maybe let him take a Stompa with his Orks if you are playing with Angron. 
 

7)     What about the formations for Apoc?

Probably in the future.
 

8)    What about imperial army (IG)?

They will appear.  VERY diverse.  Not a single list.  Calth will be the first.


9)    Will we see any Heresy-specific terrain?

There is no real Heresy -specific terrain.  Most terrain are cross over pieces


10)     Will all the named IC get their own models eventually?

Assuming named characters in the Black Library books that are then given rules, yes.  But some are not going to be made, specifically characters made up for the FW book.

12)     Where are the MK III Assault Marine squads? There are two versions of the earlier MK II's (normal and Legion) and a set each for IV and V....

Working through it.  There are just a lot of things to get through and this is on the list.

13)     Will we see a Volkite Culverin for the Legion Heavy Support squads ? (maybe even Terminators under "Protoype Weaponry")


YES for Legion Heavy Support Squads, No for Terminators, maybe a Dreadnought arm.


14)     Is the EC Relic Contemptor supposed to be a proxy for Ancient Rylanor or are there plans for a separate miniature?


Would like to do a sperate Rylanor, but not on schedule. 

15)     What are the standard colour schemes for Librarians, Chaplains and Techmarines during the Great Crusade/HH?

Tough one.  Psykers are outlawed so no Librarians.  Red on Techmarines is OK as red = tech priest rank, but should be a minor key  not the entire uniform.


16)     When is Forgeworld planning on releasing the Fulgrim model to the general public? Also are they planning on releasing more Primarchs before this year is out or should we expect about 1 to 2 primarch releases a year?


Not a set schedule want them right

17)     Besides the general timeline for release of the thousand sons, what is fw's vision for them? Kind of what their charachter will be or special units they might have.

This is too long an answer and no one person makes this decision. 

18)     Will posters ever be available at future events or u.s. events?


NO CLUE

19)     When well be seeing the Palatine Blades released?


Next couple months 

20)     WIll there be a complete Mechanicus army list?


Yes, but over the fullness of time.  There will be parts released, and until more units are released the army wont be very diverse.  Mars is the nominal title for the Mechanicus book

21)     Are we going to progress past the Crusade Era power armour marks and see more Mk V and Mk VI characters and special units?


As we go along, but depends on narrative.

22)     What can they tell us about the Night Lords?


In next Horus Heresy Book.


Well there you go!  Thanks to Alan for his graciousness in chatting with me.

Loken


More Forge World Horus Heresy Q&A

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First, there is a new Horus Heresy forum. 

Check it out and join the conversation.  Plus there is exclusive Horus Heresy Weekender content to be posted there.

Q&A


The following is a list of answers to questions that were asked in various seminars and collected here.

Xenos exist BUT they were pushed almost to the brink of extinction.  Humanity is dominant. Aliens are dead or in hiding and come back in the Scouring when humans are in retreat.

The Horus Heresy is 14 years long.

There will be both Sisters of Silence and Legio Custodes.  Both will be done in Prospero.

Each legion will get characters, doors, shoulder pads and maybe torsos/heads.  Special units for each chapter.

More Mechanicum is coming.  Enough to do an entire army list.

New Dreadclaw will be done.  The old one is too complicated, and the new one will be more practical.  This is in addition to the Kharibdyis Assault Claw.

Bionic upgrades possible - most likely for Iron Hands/Iron Warriors

Castellalan Rhinos (Iron Warriors).  Tony said this would be very difficult.  Doesn't sound like it is happening.

Quite a lot of characters, some will come out later, some will never be made (specifically characters not in the BL books).

Talked a lot about the Storm Bird.  There are many different types of Storm Birds.  Will be a while before they get to this because of its size.

Another Legion Flyer is in the works.

Jump packs are more expensive because they are troops and their speed is valuable.

Stubborn units are slightly more expensive, because not having AKNF makes Stubborn more valuable.

Larger units are cheaper then multiple small units to speed up the game.

The speed of the game is determined by the # of decisions you make.  Less units, less decisions, a faster game.


OK, that is all for now!

Loken



Posting this again because it is so bad ass!

Eldar Release List & Video

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The Eldar product list has been making the rounds.  And Eldar fans are in for some great new models, and new versions  of old ones.  The big news is the Wraithknight and the Hemlock Wraithfighter / Crimson Hunter flyer.  And everything hits the streets June 1st!
 
Warhammer 40000: Codex Eldar

104 page full colour, hardback Warhammer 40,000 CodexContains New Artwork, Background and rules whilst showcasing the fantastic miniature range.

Warhammer 40000: Eldar Wraithknight
This box contains a multipart plastic kit that makes one Eldar Wraithknight, this completely new Walker stands a massive 9 inches tall and can be constructed with a variety of armaments to fulfill a range of battlefield roles.


Warhammer 40000: Eldar Hemlock Wraithfighter/ Crimson Hunter 
This box contains a multipart plastic kit that makes either a Hemlock Wraithfighter or a Crimson Hunter, both new Eldar Flyers. The Hemlock Wraithfighter is a Psychicly armed bomber designer to cause havoc among enemy troops while the Crimson Hunter is an all new aspect warrior class whom excel at aerial combat.


Warhammer 40000: Eldar Wraithguard/Wraithblades
This box contains a multipart plastic kit that makes either 5 Wraithguards previously only available in metal or 5 Wraithblades, a new type of deadly close combat warrior.


Warhammer 40000: Eldar Farseer
A plastic Clamp pack containing 1 Eldar Hero in a dynamic mid-casting posse.

 
Reformatted Warhammer 40000: Eldar Battle Force
Contains 10 Eldar Guardians and a Heavy Weapon Platform, 5 Dire Avengers (including the option of making an Exarch), a Wave Serpent and a Vyper Jetbike

 
Reformatted Warhammer 40000: Eldar Dire Avengers
The Dire Avengers squad has been repackaged as a five miniature boxed set (including the option of making an Exarch)
 
New Finecast ReleasesWarhammer 40000: Illic Nightspear·   
A clampack that contains one highly detailed Citadel Finecast resin miniature sculpted by Edgar Ramos. Illic Nightspear is an outcast who has become an deadly assassin armed with the sniper rifle Voidbringer.
 
Warhammer 40000: Eldar Spiritseer· 
A clampack that contains one highly detailed Citadel Finecast resin miniature sculpted by Mike Fores. Armed with a Witch Staff and spirit stone wearing a distinctive eyeless helm.Available While Stocks LastThese Items are highly limited, please request the quantity you require and we will supply you as close to this number as we can.
 
Warhammer 40,000 Psychic Cards: Eldar·
This pack contains 14 reference cards that describe the effects of each of the Primaris Powers and the the six psychic powers available to each area of mastery

There is also a Iyaden Codex Supplement for $ 49.50.  It is unclear of this is a rules supplement or just fluff.  It is also a digital download.

And the obligatory trailer video:



I may now have to pick up some Eldar.  Oh, who am I kidding, I have three Horus Heresy Armies to build!

Loken

Eldar Codex and Model Notes

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While blogs like mine, BoLS and Faeit212 are being careful not to release photos of the Eldar models, lest we incur GW wrath, they are readily available online.  And all the goodies will be on pre-order Saturday.  For now, enjoy the plethora of notes on the new codex.  It seems Dakka has won this round over Warseer, with two big posts detailing what we will be seeing:

From Powerguy on Dakka:

- From what I saw all the non Wraith infantry have the run/shoot shoot/run ability (the rule was called Battle something). Avengers definitely do (from the report) and Rangers definitely do (from tiny printed profile in the WD) as well. Not sure if its just for Shuriken weapons (Rangers do have Pistols I guess).
- It looks likes all Eldar have the 'Ancient Foe' special rule, no idea what this does but I suspect its something like Hatred Daemons of Slaneesh (don't think it was Necron related as the report was against Crons) since all Eldar appear to have it (including the Wraith units).
- There are 14 Eldar specific psychic powers from 2 different charts, Runes of Battle and Runes of Fate. However it looks like several of the powers are 2 in 1, i.e they have a buff mode and a debuff mode, so there are actually HEAPS of powers. I.e the Primaris for Battle is Conceal/Reveal (as a single card/roll etc), Conceal gives you Shrouded and Reveal removes Shrouded from an enemy. The 1 on the Battle Chart was Destructor/Renew(?), Destructor being the same as before with Soul Blaze added and Renew allowing you to restore a wound to a friendy model within range (18" I think). Primaris for Runes of Fate was Guide, which is now 24" range but is otherwise the exact same as before. Very surprising to see this as aside from the range it is far worse than the Divination Primaris (although I guess you could take both and effectively Guide two units). The 1 on the Fate Chart was a terrible Focuses Witchfire power. Fortune and Doom are still options (the Farseer in the report had them) and appear to have the same effects.
- The Avatar has Fleet. Also one of the psychic powers increases your movement speed/charge range somehow
- The Wraithknight is insanely huge, it is literally twice the height of a Wraithlord, and the sword option it can take is basically the size of a Wraithlord as well. It can take up to 2 Suncannons, which are S6 AP2 Heavy 3 Small Blast or up to 2 Wraithlances(?) which are presumably the heavy anti tank option. Sword replaces one of the big guns I think (they are arm mounted like the Titans). This is in addition to the two shoulder mounted heavy weapons (I saw Scatters and Starcannons, so presumably the normal range of heavy weapons are available)
- Wraithguard and Wraithblades look good, think scaled down Wraithlords. They looked a bit bigger than the old ones, but I think it was partly just the added range of motion in the poses on 40mm bases (similar to the old 25mm base Terminators vs the newer 40mm base ones, they are bigger but the better poses help as well). Wraithguard can now get either Wraithcannons (which from the fluff descriptions seemed to still be single shot and very powerful) or D Scythes which were described as a multi shot weapon but it could still Pen vehicles on a 6. Wraithblades are only 1A base (sadly) but looked like they could go either 2 CCW (no idea on stats of their weapons, but they appeared to have sword/axe options) or 1 CCW + Shield gen arm.
- Wraithguard are definitely S5 T6, Lord is almost certainly not T6 (a full unit of Destroyers shot one in the report and did nothing, which suggests T8 or some other equivalent buff). No idea on the stats for the Knight.
- It looks like Aspect Warriors have the same base profile, include Exarches with Ld9
- Reapers have Slow and Purposeful
- Rangers have WS4. They also have a character (not sure if he is upgrade or HQ) who has a 120" range Sniper Rifle.
- One of the fliers has 2 Heavy D Scythes on the wings and a psychic based main gun. The other has 2 Bright Lances and a Pulse Laser.
- Saw stats for what looked like special weapons for characters, might have been for Special Characters as well since the 120" range sniper was in there. One weapon was +2S, AP- Melee, Rending, Fleshbane, Instant Death. Another was +1S AP3, Soul Blaze, and if you killed anything with Soul Blaze then every unit within 6" of that unit would become effected by Soul Blaze as well. There was also a one use only piece of wargear, which you could use when the character died. On a 2+ you place a S4 AP3 template over the character, hitting both friend and foe, but if you cause at least 1 wound then the character stands back up with 1 wound. Last one I saw was an item which gave the user Fearless, Shrouded, Stealth and re-roll cover saves but they lose the IC rule, which gives people a way to make a Solitare (the name was something to do with the Laughing God). 



Also from Superscope on Dakka:

Post from a facebook friend of mine:
White dwarf rules:

- From what I saw all the non Wraith infantry have the run/shoot shoot/run ability (the rule was called Battle something). Avengers definitely do (from the report) and Rangers definitely do (from tiny printed profile in the WD) as well. Not sure if its just for Shuriken weapons (Rangers do have Pistols I guess).

- It looks likes all Eldar have the 'Ancient Foe' special rule, no idea what this does but I suspect its something like Hatred Daemons of Slaneesh (don't think it was Necron related as the report was against Crons) since all Eldar appear to have it (including the Wraith units).

- There are 14 Eldar specific psychic powers from 2 different charts, Runes of Battle and Runes of Fate. However it looks like several of the powers are 2 in 1, i.e they have a buff mode and a debuff mode, so there are actually HEAPS of powers. I.e the Primaris for Battle is Conceal/Reveal (as a single card/roll etc), Conceal gives you Shrouded and Reveal removes Shrouded from an enemy. The 1 on the Battle Chart was Destructor/Renew(?), Destructor being the same as before with Soul Blaze added and Renew allowing you to restore a wound to a friendy model within range (18" I think). Primaris for Runes of Fate was Guide, which is now 24" range but is otherwise the exact same as before. Very surprising to see this as aside from the range it is far worse than the Divination Primaris (although I guess you could take both and effectively Guide two units). The 1 on the Fate Chart was a terrible Focuses Witchfire power. Fortune and Doom are still options (the Farseer in the report had them) and appear to have the same effects.

- The Avatar has Fleet. Also one of the psychic powers increases your movement speed/charge range somehow

- The Wraithknight is insanely huge, it is literally twice the height of a Wraithlord, and the sword option it can take is basically the size of a Wraithlord as well. It can take up to 2 Suncannons, which are S6 AP2 Heavy 3 Small Blast or up to 2 Wraithlances(?) which are presumably the heavy anti tank option. Sword replaces one of the big guns I think (they are arm mounted like the Titans). This is in addition to the two shoulder mounted heavy weapons (I saw Scatters and Starcannons, so presumably the normal range of heavy weapons are available)

- Wraithguard and Wraithblades look good, think scaled down Wraithlords. They looked a bit bigger than the old ones, but I think it was partly just the added range of motion in the poses on 40mm bases (similar to the old 25mm base Terminators vs the newer 40mm base ones, they are bigger but the better poses help as well). Wraithguard can now get either Wraithcannons (which from the fluff descriptions seemed to still be single shot and very powerful) or D Scythes which were described as a multi shot weapon but it could still Pen vehicles on a 6. Wraithblades are only 1A base (sadly) but looked like they could go either 2 CCW (no idea on stats of their weapons, but they appeared to have sword/axe options) or 1 CCW + Shield gen arm.

- Wraithguard are definitely S5 T6, Lord is almost certainly not T6 (a full unit of Destroyers shot one in the report and did nothing, which suggests T8 or some other equivalent buff). No idea on the stats for the Knight.

- It looks like Aspect Warriors have the same base profile, include Exarches with Ld9

- Reapers have Slow and Purposeful

- Rangers have WS4. They also have a character (not sure if he is upgrade or HQ) who has a 120" range Sniper Rifle.

- One of the fliers has 2 Heavy D Scythes on the wings and a psychic based main gun. The other has 2 Bright Lances and a Pulse Laser.

- Saw stats for what looked like special weapons for characters, might have been for Special Characters as well since the 120" range sniper was in there. One weapon was +2S, AP- Melee, Rending, Fleshbane, Instant Death. Another was +1S AP3, Soul Blaze, and if you killed anything with Soul Blaze then every unit within 6" of that unit would become effected by Soul Blaze as well. There was also a one use only piece of wargear, which you could use when the character died. On a 2+ you place a S4 AP3 template over the character, hitting both friend and foe, but if you cause at least 1 wound then the character stands back up with 1 wound. Last one I saw was an item which gave the user Fearless, Shrouded, Stealth and re-roll cover saves but they lose the IC rule, which gives people a way to make a Solitare (the name was something to do with the Laughing God).  




There are all the photos posted here.

That shoudl be enough for any of you for now!

Loken



Horus Heresy Forum Launches!

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Heresy30K is a forum all about the Horus Heresy books, models and gaming.  I launched this forum this past week, just before the Horus Heresy Weekender. Since then, gamers have been signing up and the conversations have started. 



With the enormous popularity of the Horus Heresy these days, we all need a place to chat and share our photos, armies, opinions, and thoughts.  And there will be separate forums for each army as they come out in the Forge World Horus Heresy books.

Plus I am putting up some exclusive content from the Horus Heresy Weekender there!

So go check it out!

http://heresy30k.invisionzone.com/





Forge World Taros Campaign Gets Revision

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Just released by Forge World, the updated version of Imperial Armour 3.

From Forge World:

Imperial Armour Volume Three – Second Edition: The Taros Campaign

When the industrial world of Taros falls secretly under the sway of the expanding Tau Empire, its mineral resources are diverted to the factories of the Tau and away from the ever-hungry Forge Worlds of the Imperium.

The Imperial response is brutal and direct with the full force of the Emperor’s military might being unleashed against the upstart xenos. The bitter war that follows involves two Adeptus Astartes Chapters, as well as thousands of Imperial Guardsmen from the famed regiments of Elysia and Tallarn. This record chronicles the war from its inception to its dire conclusion.

Imperial Armour Volume Three – Second Edition: The Taros Campaign is the definitive reference for using Forge World’s extensive range of Tau Empire armoured vehicles and battlesuits in games of 6th Edition Warhammer 40,000. This book includes profiles for each and every Tau Empire unit in the Forge World range, from the humble Heavy Gun Drone to the super-heavy Manta, including those units deployed after the bloody conflict on Taros such as the potent XV9 Hazard Close Support Team and our Kroot Auxiliary units.

In addition to this wealth of Tau content, the book contains a fully updated 6th Edition Elysian Drop Troops army list, and expansion rules for fielding Tallarn Desert Raiders using Codex: Imperial Guard, as well as updated 6th Edition rules for Tallarn Mukaali Riders.

This 276-page hardback book is packed with artwork and colour profiles for the forces of the Tau Empire, the Tallarn and Elysian Imperial Guard regiments, and the Avenging Sons and Raptors Space Marine Chapters. It also contains unique scenarios to allow the bitter engagements of the Taros Campaign to be refought on the tabletop.



These were available at the Horus Heresy Weekender and are now available through Forge World mail order.

Loken

Forge World Khrabdyis Assault Claw

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Here are detailed photos of the Khrabdyis Assault Claw from Forge World that debuted at the Horus Heresy Weekender.  Will Hayes is the sculptor.  Retractable Landing Legs.  Possibly only Chaos.  Possibly a Super Heavy (2 Structure points).  Has a huge melta weapon and multiple missile launchers.  A Flyer with Hover Mode.

 Built in holes for Magnets so Landing Legs stay retracted.

A truly impressive model.  And WIll was an awesome salesman and very passionate about his work.

Loken

The Next Three Horus Heresy Novels

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During the Horus Heresy Weekender, we got a glimpse of the next three Horus Heresy novels.  Here they are:

Vulkan Lives by Nick Kyme

What happens to Vulkan when he disappears in a massive ball of fire on Istvaan V?  This novel highlights Vulkan as well as Conrad Kurze. 

Unremembered Empires by Dan Abnett

A novel that is a sequel to many novels; No Know Fear, Fear to Tread, Betrayer, Vulkan Lives and Deliverance Lost.  We see dissension within the loyalist Primarchs and then a couple of them actually going to blows!

Vengeful Spirit by Graham McNeil

A novel about Horus and what he is doing.  Kicking ass and taking names.  We will see the massive battle of   We see a lot of Loken and the slow disintegration of the Sons of Horus.  Horus thinks that he can control Chaos and use them and then put them back, but that isn't the way Chaos works.

Graphic Novel:  

A graphic novel that is a sequel to Know No Fear.  Art by Horus Heresy cover artist Neil Roberts.



A lot to look forward to!



Loken



Imperial Armour - The Taros Campaign Tau Video

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Imperial Armour 3 gets a re-write and a video!



Enjoy!

Loken



Forge World Releases Necron Tomb Sentinel

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Forge World has released another Necron model, to support the release of Imperial Armour 12: The Fall of Orpheus
 
From Forge World:
 
In the ages-old Necron panoplies of war, the Canoptek Tomb Sentinel is all but unique. One of the last war machines designed by the Cryptek master-artificer Toholk the Blinded, at the Silent King’s command it was given over to the Praetorians for wider dissemination across the Necron dynasties before the Great Sleep.

Both guardian and aggressor, the Tomb Sentinel is a heavily modified variant of the insectile Tomb Stalker, which forgoes that device’s hellish close combat ability and instead mounts an Exile cannon, a powerful weapon which blasts objects out of existence, casting them into other dimensional realms beyond the material universe. Phasing through the paltry defences of lesser races like a phantom, the Canoptek Tomb Sentinel can deploy this terrible device into the close confines of an enemy stronghold with devastating effects.

The Canoptek Tomb Sentinel is a detailed multi-part resin kit designed by Will Hayes which offers a wealth of dynamic modelling opportunities, much like the Tomb Stalker. This model is available to pre-order now for despatch from Friday 31st May.  

The model clocks in at £45 or $68.

Loken


Eldar Pre-Orders Up!

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The Eldar are up on the Games Workshop website for pre-order!  Here they all are, with prices!

The Special Edition Eldar Codex $ 100

 The Eldar One-Click Launch Collection

Eldar Wraithknight $ 115

Wraithguard/Wraithblades $ 50

Dire Avengers $ 35

Farseer $ 20

Spiritseer $ 19.25

Illic Nightspeer $ 19.25

Autarch on Jetbike $ 19.25

Eldar Battleforce $ 115

Saim-Hann One Click Collection $ 273.25


Saim-Hann Paint Collection $118.40

Codex Eldar $ 49.50

 War Walker Squadron $ 75 

 Vyper Squadron $ 75 

Vaul's Wrath Support Battery $ 65

Weindrider Jetbike Squadron $ 40

Happy Hunting!

Loken

Eldar Rules and Notes!

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Eldar News from Games Workshop:
Codex Eldar :
- Craftworld ships will be introduced
- New special rules for many Eldar units. Old Nemesis (Slaanesh) and Battle Trance (running and shooting)
- Multiple exarch abilities, options and equipment

Wraithknight (heavy support 240 points)
-Strong Profile (S:10 T:8 W:6 AS:3+, Jump-pack
- 2 heavy Phantom lasers (S10 AP 2 instant death on wound rolls of 6)
- Alternative equipment possible - for example close combat weapons with a 5+ invul and blind special rule or a S:6 5" Blast with AP2. with 5+ invul and blind special rule.

Somach Phantomhunter (fast attack 185 points)
- Psyker with the terrify psychic power
- 2 blast weapons with ap 2
- Enemy units within 12" have to reroll succesful ld tests.

Crimson Hunters (fast attack 160 points)
- New Aspect warriors with strong Exarch upgrades
- May reroll armor pen rolls against flyers
- Vector dancer

Wraithguard /Wraithblades (elite 160 points 5 models)
- Strong profile with S5 T 6 as 3+
- Wraithblades got 2 close combat weapons with AP3 and +1 S or can get a 4+ invul with a single AP2 weapon
- Runeseer can mark targets, every wraith unit can reroll missed to hit rolls of 1 against marked targets.
- If you select a runeseer as HQ, they become troops

Ililic Nightspear (hq 140 points)
- Alaitoc character that allows ranger units the Pathfinder upgrade.
- Has 9 special rules - one of them allows ranger units to infiltrate without the range restrictions to enemy units.
- BS:9 S:X AP2 instant death on wound rolls of 6
 
Other new releases for Eldar
Phantomseer, Runeprophet and cards for psychic powers.:
- 3 different kinds of psykers (Seer council, Phantomseer, Runeprophet)
- Divination, Telepathy and 2 new Eldar psychic disciplines: Runes of Battle and Runes of Fate (for Rune prophet and Runeseer respectively)
- Runes of Battle have always 2 effects, for example granting Shrouding or taking Shrouding off the enemy unit.
-Runes of Fate : 4 warpcharges, 2 powers, very strong and offensive
 
 
 
And from the ever-diligent TasteTaste at Blood & Kittens:

Most of the rules information can be gathered from the Battle Report section of the White Dwarf. Here is what we know.
  • Wraithknight: Can get Suncanons: S6 AP2 Blast Heavy 3. Twin-linked with Laser Lock if Scatter Lasers hit first. Jump Pack, Monstrous Creature, 6 Wounds, T8, (Scattershield) for Invulnerable Save
  • Crimson Hunter (Fighter): Gets 2 Bright Lances and Pulse Laser : "Basically Four Lascannons" Gets a "Fighter Ace upgrade"
  • The Hemlock (Bomber): Gets D-scythes (Str4) and Mindshock (Morale Check) Pod (Bomb)  Distort Rule (D-Weapons) any penetration roll of 6 auto pens regardless of strength.
  • Psychic Powers: Fortune (Re-roll Saves), Quicken (Increased Movement), Guide (re-roll hits), Restrain (Opposite of Quicken) Two sets of powers accessible.
  • Dire Avengers: Battlefocus: run and shoot in the same turn.
  • Avatar: Fearless bubble, Fleet
  • Wraithblades: T6 Forceshield Generator so invulnerable save
  • Wraithlord: is still T8
The focus of the battle report was of course on the new units, especially the Wraithknight it is almost like GW wants us to buy a certain model or something...
Other little tidbits...
  • Phil Kelly wrote the rules and Adam Troke the fluff.
  • No price yet for Iyanden Supplement
  • Wraithguard can get either Wraithcannon or the D-scythe so this might mean split on rules from the old dex between each weapon.
  • The force organization of Eldar Unit hasn't changed just new models added into slots
  • Wraithknight to Heavy Support
  • Flyers to Fast Attack
  • Wraithblades to Elite
  • Spirit Seer to HQ
  • Named Ranger to HQ
As for the rumors floating around here is some cut and paste love from around the internet.
Codex Eldar :
- Craftworld ships will be introduced
- New special rules for many Eldar units. Old Nemesis (Slaanesh) and Battle Trance (running and shooting)
- Multiple exarch abilitys, options and equipment

Wraithknight (heavy support 240 points)
-Strong Profile (S:10 T:8 W:6 AS:3+, Jump-pack
- 2 heavy Phantom lasers (S10 AP 2 instant death on wound rolls of 6)
- Alternative equipment possible - for example close combat weapons with a 5+ invul and blind special rule or a S:6 5" Blast with AP2. with 5+ invul and blind special rule.

Somach Phantomhunter (fast attack 185 points)
- Psyker with the terrify psychic power
- 2 blast weapons with ap 2
- Enemy units within 12" have to reroll succesful ld tests.

Crimson Hunters (fast attack 160 points)
- New Aspect warriors with strong Exarch upgrades
- May reroll armor pen rolls against flyers
- Vector dancer

Wraithguard /Wraithblades (elite 160 points 5 models)
- Strong profile with S5 T 6 as 3+
- Wraithblades got 2 close combat weapons with AP3 and +1 S or can get a 4+ invul with a single AP2 weapon
- Runeseer can mark targets, every wraith unit can reroll missed to hit rolls of 1 against marked targets.
- If you select a runeseer as HQ, they become troops

Ililic Nightspear (hq 140 points)
- Alaitoc character that allows ranger units the Pathfinder upgrade.
- Has 9 special rules - one of them allows ranger units to infiltrate without the range restrictions to enemy units.
- BS:9 S:X AP2 instant death on wound rolls of 6
Other new releases for Eldar
Phantomseer, Runeprophet and cards for psychic powers.:
- 3 different kinds of psykers (Seer council, Phantomseer, Runeprophet)
- Divination, Telepathy and 2 new Eldar psychic disciplines: Runes of Battle and Runes of Fate (for Rune prophet and Runeseer respectively)
- Runes of Battle have always 2 effects, for example granting Shrouding or taking Shrouding off the enemy unit.
-Runes of Fate : 4 warpcharges, 2 powers, very strong and offensive

via Powerguy over on Dakka
Got a sneak peek of the White Dwarf today, managed to dig out some actual rules from the battle report, preview teasers and a couple of tiny pages from the codex that were printed in the WD that I managed to read. Not many stats on offer but still a reasonable chunk of rules. I'm probably mis-remembering the names of some of these rules but here is what I picked up in no particular order:
- From what I saw all the non Wraith infantry have the run/shoot shoot/run ability (the rule was called Battle something). Avengers definitely do (from the report) and Rangers definitely do (from tiny printed profile in the WD) as well. Not sure if its just for Shuriken weapons (Rangers do have Pistols I guess).
- It looks likes all Eldar have the 'Ancient Foe' special rule, no idea what this does but I suspect its something like Hatred Daemons of Slaneesh (don't think it was Necron related as the report was against Crons) since all Eldar appear to have it (including the Wraith units).
- There are 14 Eldar specific psychic powers from 2 different charts, Runes of Battle and Runes of Fate. However it looks like several of the powers are 2 in 1, i.e they have a buff mode and a debuff mode, so there are actually HEAPS of powers. I.e the Primaris for Battle is Conceal/Reveal (as a single card/roll etc), Conceal gives you Shrouded and Reveal removes Shrouded from an enemy. The 1 on the Battle Chart was Destructor/Renew(?), Destructor being the same as before with Soul Blaze added and Renew allowing you to restore a wound to a friendy model within range (18" I think). Primaris for Runes of Fate was Guide, which is now 24" range but is otherwise the exact same as before. Very surprising to see this as aside from the range it is far worse than the Divination Primaris (although I guess you could take both and effectively Guide two units). The 1 on the Fate Chart was a terrible Focuses Witchfire power. Fortune and Doom are still options (the Farseer in the report had them) and appear to have the same effects.
- The Avatar has Fleet. Also one of the psychic powers increases your movement speed/charge range somehow
- The Wraithknight is insanely huge, it is literally twice the height of a Wraithlord, and the sword option it can take is basically the size of a Wraithlord as well. It can take up to 2 Suncannons, which are S6 AP2 Heavy 3 Small Blast or up to 2 Wraithlances(?) which are presumably the heavy anti tank option. Sword replaces one of the big guns I think (they are arm mounted like the Titans). This is in addition to the two shoulder mounted heavy weapons (I saw Scatters and Starcannons, so presumably the normal range of heavy weapons are available)
- Wraithguard and Wraithblades look good, think scaled down Wraithlords. They looked a bit bigger than the old ones, but I think it was partly just the added range of motion in the poses on 40mm bases (similar to the old 25mm base Terminators vs the newer 40mm base ones, they are bigger but the better poses help as well). Wraithguard can now get either Wraithcannons (which from the fluff descriptions seemed to still be single shot and very powerful) or D Scythes which were described as a multi shot weapon but it could still Pen vehicles on a 6. Wraithblades are only 1A base (sadly) but looked like they could go either 2 CCW(no idea on stats of their weapons, but they appeared to have sword/axe options) or 1 CCW + Shield gen arm.
- Wraithguard are definitely S5 T6, Lord is almost certainly not T6 (a full unit of Destroyers shot one in the report and did nothing, which suggests T8 or some other equivalent buff). No idea on the stats for the Knight.
- It looks like Aspect Warriors have the same base profile, include Exarches with Ld9
- Reapers have Slow and Purposeful
- Rangers have WS4. They also have a character (not sure if he is upgrade or HQ) who has a 120" range Sniper Rifle.
- One of the fliers has 2 Heavy D Scythes on the wings and a psychic based main gun. The other has 2 Bright Lances and a Pulse Laser.
- Saw stats for what looked like special weapons for characters, might have been for Special Characters as well since the 120" range sniper was in there. One weapon was +2S, AP- Melee, Rending, Fleshbane, Instant Death. Another was +1S AP3, Soul Blaze, and if you killed anything with Soul Blaze then every unit within 6" of that unit would become effected by Soul Blaze as well. There was also a one use only piece of wargear, which you could use when the character died. On a 2+ you place a S4 AP3 template over the character, hitting both friend and foe, but if you cause at least 1 wound then the character stands back up with 1 wound. Last one I saw was an item which gave the user Fearless, Shrouded, Stealth and re-roll cover saves but they lose the IC rule, which gives people a way to make a Solitare (the name was something to do with the Laughing God).
"Fire Dragon WS 4 BS 4 S 3 T 3 W 1 I 5 A 1
Fire Dragon Exarch WS 5 BS 5 S 3 T 3 W 1 I 6 A 1

Wargear:
Heavy Aspect Armor (3+)
Fusion Gun
Melta Bombs

Special Rules:
Ancient Doom
Battle Focus
Fleet

- 5 Dragons 110 points
Options
up to 5 more at 22/model
1 Exarch upgrade 10
Exarch may take Dragon's Breath Flamer for free or Firepike 15pts
Exarch may take up to two of the following exarch powers:
Iron Resolve 5pts
Crushing Blow 10pts
Fast Shot 10pts

May use a Wave Serpent as a Dedicated Transport.
So, Fire Dragons pick up a 3+ save, but jumped up in price by 6 points a head."

Go buy your Eldar folks!  A much needed update to one of the most popular armies!

Loken

The Missing Legions...

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...are the new Squats.  Seriously, ask about the 2nd and 11th Legions at a Forge World or Black Library event (like last weekend's Horus Heresy Weekender) and you are now looked at the way that poor chaps who kept asking about when the Squats were coming back quats at every Gamesday Q&A.  (Eyes roll)

As Alan Merrett said at the Horus Heresy Weekend "You will never know who those legions are."  because, he said, they were always meant to give gamers the ability to create their own legions and histories.  It was planned that way and will not change.

So plan away, knowing tose two Legions will always remain a mystery.

Loken


P.S.  The above image is from "Unremembered Empire" which will blow people away, as it is very much like "Avengers" in the way the Loyalist Primarchs beat the crap out of each other before working together.  We all loved the brief we got from the Black Library crew!

Eldar Release Video

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The Eldar release video is out.



Just a few days left till the new Eldar.  I am looking forward to the new models and reading a codex that is certain to have more fluff than previous Eldar codexes.

Loken


More Horus Heresy Notes

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Here is a summary of information, much of which I covered already, some of which is new.  Thanks to Garro on Heresy30K who was a source for much this article. 

Origins of the Heresy:

The first mentions of the Heresy was simply to fill a gap on a page, in one of the expansion books to Rogue Trader in 1987. Oddly enough the first HH weekender is on the 25th annivesary year of the existence of the Horus Heresy.  Adeptus Titanicus was set in the heresy era simply due to GW not being able to afford to create different titans, so they decided on a 'civil war' setting.

The Horus Heresy, Book II: Massacre

Book 2 in Forge World's range of Horus Heresy rulebooks is focused on the first part of the drop site massacre on Isstvan 5. (initial lands, loyalist attack of traitor forces, loyalist retreat back to newly landing zones, loyalists get hammered).  The armies in Massacre are:

-Night Lords
-Salamanders
-Iron Hands
-Word Bearers

These legions receive their primarch, 2-3 special characters, 2 'Legion Exclusive' units and 'Legion Exclusive' wargear and Rite of War.

The Night Lords are getting a 'Raptor' jump assault unit and a 'terror' focused unit.

The Salamanders receive Firedrake terminators (only unit in Horus Heresy to have storm shields) and a flamer focused infantry unit.  A playtester told Alan Bligh that theTerminator Unit was the "unit most made of win ever"

The Iron Hands receiving a bionic heavy Breecher squad, and the Gorgon Terminators, which include the Morlocks (Ferrus Manus's bodyguard)

Word Bearers are receiving the 'Circle of Ashes'; which are a flame focused destroyer unit, their purpose is to locate and destroy planet's holy places.  And the

Gal Vorbak. a unit of heavily possessed marines  (Expect Argel Tal here).

Mechanicum

Receives new units (1HQ comfirmed, one new unit for Legio Cybernetica confirmed, FoC position unknown) other un-announced units hinted at.

Previously Seen Legions:

-Sons Of Horus
-Emperor's Children
-Death Guard
-World Eaters


These legions all receive an additional 'Legion Exclusive' unit.  The only one of these we know are the Emperor's Children, which are getting 'proto' sonic marines. The others were not mentioned.

Book 3-6

Book three covers the second part of the Isstvan 5 campaign and the Battle of Phall. The book contains:

Raven Guard
Alpha Legion
Iron Warriors
Imperial Fists

These legions will receive their Primarch, 2-3 special characters, 2 'legion exclusive' units and additional wargear and rites of war exclusive to their legion.

Mechanicum unknown whether they are in the book, but it is almost a certain that Mechanicum will feature in all books; they will also receive new units. But what these are is unknown.

Books four, five, and six will cover the events at Prospero, Calth and Signus Prime. although the order for these is not set in stone.  Prospero will almost certainly come first. These books will also see the introduction of 'non-astartes' forces.  (e.g. Imperial/traitor guard).

Prospero will see the Legio Custodes and the Sisters of Silence

Calth will have Imperial Guard  Alan Bligh stated that their would be several different Imperial Army lists covered throughout the books, due to the wide variety.   I assume this will work as in 40k (tank company, siege regiment, airborne, etc.)

Signus will have Daemons.  This will simply be an expansion to the present Deamons codex, with some new units and characters in addition to alterations to existing units (e.g. unit size)  Simon Egan already has some ideas for the Sanguinius model. and he's looking forward to doing him, (as he loves sculpting feathers).

Daemons and Imperial Army will not receive full new model ranges, and will rely on the GW and existing FW ranges for basics. only new units will get new models.

OTHER THINGS

Dark Angels and White Scars will be waiting until book 7 if not longer.

Forge World is planning to release Ferrus Manus next, aiming at advanced sales at games day. The model of Ferrus Manus is sitting in Simon Egan's fridge at home.

An Erebus/Kor Phaeron double kit will come out shortly after. Then it will be Horus, with Mortarion after him. 3 people are now working on the HH 'Characters Series'.  So releases of primrachs and special characters should start to speed up.  Simon Egan has been the only one working on them up 'til now.

Legions may receive their shoulderpads/vehicle doors/transfers and brass etch sheets before there books are released or even worked on.  This is to allow players to start collecting their legions early and then simply adding their special units and characters when their books arrives.

Legions will continue to receive additional new units and characters with later appearances. so that players whose legion is done early is not left out later no. However all Legions will receive the same amount of attention in total.


I hope this all helps!



Loken







Eldar FAQ already!

Eldar Info Part I - Rules, Sculptors

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The Eldar notes continue to flow from people seeing he codex. 
From Kirby on 3++

FIRE DRAGONS
Fire Dragon WS 4 BS 4 S 3 T 3 W 1 I 5 A 1
Fire Dragon Exarch WS 5 BS 5 S 3 T 3 W 1 I 6 A 1 Wargear:
Heavy Aspect Armor (3+)
Fusion Gun
Melta Bombs Special Rules:
Ancient Doom
Battle Focus
Fleet
- 5 Dragons 110 points Options
up to 5 more at 22/model
1 Exarch upgrade 10
Exarch may take Dragon's Breath Flamer for free or Firepike 15pts
Exarch may take up to two of the following exarch powers:
-Iron Resolve 5pts
-Crushing Blow 10pts
-Fast Shot 10pts
May use a Wave Serpent as a Dedicated Transport.
WARLOCKS
WS4 BS4 S3 T3 W2 I5 A1 Ld8 Sv-
Psyker Lvl 1
Fleet
Witchblades
REMNANTS OF GLORYShard of Anabis: combat weapon, +2S Ap- Rending, Vauls Work.
Vauls Work = bearer has fearless, In challenge bearer has Fleshbane and Instant Death
FireSabre: combat weapon, +1S ap 3 Soulblaze, Wildfire
Wildfire; whenever soulblaze inflicts an unsaved wound it arcs to all units within 6 on the roll of a 6
Spirit Stone of Anath'lan: Allows a Psyker to reduce the cost of a power by 1 warp charge to a minimum of 1, If he does it he can't use the Runic armour's Invunerable save. Long Rifle: 120" Sx Ap 3 Heavy 1 Sniper Mantle of the Laughing God: IC loses IC rule but gains Hit and Run, Shrouded and stealth and can reroll failed cover saves Faolchu Wings: Run up to 48" in the shooting phase, can't shoot, charge into combat or cast shooting psychic powers. reroll failed cover saves until the next turn Phoenix Gem: When model dies roll a d6, on a 2+ place a large blast marker centred over the model, All units take a number of hits equal to the number of models under the template, a S4 Ap5/3, any unsaved wounds and the model gets back up on one wound, this is a one use only thing. VEHICLE UPGRADES
Ghostwalk Matrix (in a squad this one is on all or none)
Spirit Stones
Holo-fields
Star Engines
Vectored Engines
Crystal Targeting Matrix (Basically fire one weapon first to get a hit that will twin-link the rest of the models weapons at the target)
Shuriken Weapons
Bladestorm rule - auto-wounds on a roll to wound of a 6 with AP2. Ranges unchanged. 



 
From ZeroNoRyouki on Warseer:

Whose sculpting what?

Wraithknight: Samir Battistotti, Jes Goodwin, Tom Walton
Wraithfighter / Crimson Hunter: Ed Cottrell, Jes Goodwin
Wraithguards/blades: Jes Goodwin, Oliver Norman
plastic Farseer: Jes Goodwin
Spiritseer: Mike Fores
Illic Nightspear: Edgar Ramos



More to come.

Loken

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